101 Ways To Die is developed by Four Door Lemon and published by Vision Games. ‘In this puzzle-platformer you’ll play assistant to mad scientist Professor Splattunfuder – a scientist, inventor and weapons manufacturer of questionable sanity. Nearing the end of his career, he devoted himself to a terrible “recipe book” focused on the death and destruction of his enemies, preferably using the most stylish methods possible. An unfortunate laboratory accident resulted in the destruction of the first draft – now it’s down to you to assist him piece the fragments back together.’
101 Ways To Die is a puzzle platformer with a difference. Normally you would expect to be pushing blocks and pulling levers to progress through the level. Instead you are tasked with guiding the A.I. characters called Splatts to their deaths, as they make their way across the level to get to the exit chute. You have a variety of objects at your disposal per level to make sure that the Splatts journey is as painful as possible.
The objects you can use range from bumpers that bounce the Splatts in your chosen direction, Mines that detonate when walked over or can be set off when the player wants. air blowers that can blow objects and Splatts in any direction, and Cannons that can also be fired directly at splats or objects to trigger chain reactions, plus more but to many to mention here. There’s also hazards that are dotted around the levels that can be used to the players advantage.
The levels start out with tutorials, these have very simple layouts that ease you into playing the game and getting used to the controls. and progressively get more challenging as you progress through the game. There’s four main areas that are unlocked as you collect certain amounts of stars. Stars are gained from levels by completing the objectives. There’s always at least on main objective that requires you to kill a set number of Splatts using a certain object combination, and must be completed to finish the level. There’s also Master objectives to complete, these will grant you extra stars, with each level having three stars to get.
If you happen to mess up you can reset the level, which keeps all your placed objects where you put them giving you the opportunity to change things up a bit and try again. You will find yourself using this feature quite alot as you progress through the game to finding the perfect set up. I also had to reset a couple of times when a Splatt got stuck on a certain level, which was a little unfortunate.
As mentioned earlier the levels progressively get more difficult and you will find yourself thinking long and hard about how to set each one up. Making mistakes doesn’t become frustrating either, as quite often these can have very amusing results, and just add to the enjoyment of finally beating a level. The visuals in 101 Ways To Die are fairly detailed, using 3D modelling giving the game some depth. The music is very fitting too, and the catchy track that plays when you release the Splatts is really nice and will have you bobbing your head along as you set about dismembering them.