Developed by Wayforward, Abstraction Games and published by Majesco Entertainment A Boy and His Blob is an action adventure platformer. ‘A Boy and His Blob makes its triumphant return! As the boy, you feed Blob jelly beans and watch him transform into cool and useful objects to solve puzzles and escape danger. With its robust and emotionally driven story, challenging puzzles, and visually impressive art style, A Boy and His Blob marks the re-release of this 2009 cult-classic!’
A Boy and His Blob was originally released way back in 1989 on the NES, with the title A Boy and His Blob: Trouble in Blobolonia. It was later re-made for the Wii and has now landed on the Xbox One. Sticking with the same story and gameplay elements as the original, A boy and His Blob has some really nice animated visuals. With and overall look of cartoons from the era of the original game that flows throughout it’s cut scenes and gameplay. A really nice touch that gives just that little nod back to the generation it was originally from. (I don’t know if it’s the look of Blob but I can’t help but think of The Moomins).
I really like the way the game starts too, with no visual hints (to start with), on screen text or voice over. You are left to go off and work things out for yourself, which really adds to that feeling of adventure as you wonder off into the woods alone on your way to finding Blob. The first level is obviously a tutorial, getting you used to jumping and moving objects, it’s just subtle enough to ease you into the game without the typical ‘you must do this and that’ tutorials we’re all used to.
The game continues like this throughout slowly introducing you to things, take the jelly beans you feed Blob for example. You are treated to a small animation early on which shows Blob eating a jelly bean and turning into a ladder. No text, no voice over, just that. But now you know he can do this and you are left to work out how to feed them to Blob, which is presented in a nice selection wheel by simply holding the X button and highlighting the one you want. As you play each level you are given a selection to choose from, sometimes you can see a board with a symbol on it, which relates to the symbols in the jelly bean selection wheel. but that’s it you have to work out where to use it and so on. these boards become less frequent as you play and only really show up when you have a new jelly bean to use.
The gameplay is not overly complicated on the whole, but does get progressively more difficult the further in you get, and some sections do require some level of accuracy. You are not severely punished if you do die either, the game seems to checkpoint quite often and you’ll find yourself at most only 20-30 seconds away from where you were. There are also boss battles to contend with too, and these much like the rest of the game are not too tricky. they do take a little working out as you’ll have to use one or two of Blobs different forms and maybe the environment to kill them. But they only need to be hit a handful of times to be killed.
There’s also some chests to collect along the way too. Three per level and become more difficult to find and collect as the game progresses. Once all three are collected from a level they will appear as some sort of relic or object back at base, and can be activated to play a challenge level. Once you complete the challenge it will unlock some really interesting concept art from the game.