You are Sarah, princess of the peaceful realm of Kaleiya. The quiet life of your kingdom was lost the day your father was seduced and then kidnapped by Lilith, a demon mistress. Her only desire is to dominate your empire and kill you. Use your powerful sword to kill all Lilith’s minions, then quickly throw the dead body on the next enemy to perform amazing combos! Travel through ice castles, cold dungeons, lava caves and much more – straight to the castle where Lilith hides! Bring your father and king back home!
Amazing Princess Sarah is a 2D action platformer that takes players back to the older days of gaming with a very similar style to Castlevania. You find yourself fighting your way through different castles each with their own unique themes and bosses to track down Sarah’s father. The gameplay is fairly linear in the game, there are very few times where it goes off on its own separate path and when it does you’re more than likely walking into a trap so you’re very unlikely to get lost. When getting through the levels you have to overcome many different obstacles; enemies, finding switches to unlock the next area of the level and bosses. There is a decent variety in the enemies but they mostly stay the same throughout the game, the only difference you’ll see is different coloured versions of enemies you’ve already encountered except they can take or dish out more damage.
Getting the switch to open the next area is self explanatory but one of the let downs with the game is when you are navigating the level to find the switch. On some of the later parts of the game you will run into traps but a lot of these aren’t really fun to dodge and can be annoying, an example of this being a part of the game where I found myself falling down platforms to progress but you couldn’t know what platform to land on without multiple tries because landing on the wrong area meant you’d have to shamefully jump into a pit of overpowered monsters that then kill you. There are spike traps that are more fun to dodge since they have a pattern to them and stalactites that try to drop on Sarah’s head when she runs under them. Bosses on the game are quite underwhelming since they have very low hitpoints and fairly simple patterns to figure out and defeat them.
The combat in the game is a lot of fun however, enemies each have their own attacks and patters which makes you think before taking on a group of various enemies and dealing with the tougher versions of them does help ramp up the difficulty a bit. Sarah can take on these enemies with her sword and by picking up things from the environment such as enemies’ bodies, chairs etc. and throwing them. Throwing things is the key to combat since throwing certain enemies means they will have a certain effect which varies depending on which one you use; certain enemies have the potential to clear entire screens if thrown at the right time which makes it key to use them.
Sarah also has her sword which is honestly of little use, it has very low reach and when you have something to throw you’ll find yourself carrying that rather than swinging her sword. Sarah can also level up but this is another slightly underwhelming part of the game since it only raises her attack damage and hitpoints. I really feel more could have been done with this to add RPG element such as choosing specific things to upgrade such as throw distance, or giving your sword slightly further reach.
Each castle has its own theme which is a nice touch to the game and helps give a bit more variety where there isn’t much as far as enemies are concerned and changes to the environmental pick-ups follow as well with the general stuff to throw around having its own look depending on the castle all with retro visuals. The soundtrack also follows the retro theme by using guitars and fast music on the more intense levels with more slow, relaxing music on the more peaceful levels. A lot of this shows especially where the game got its inspiration from the classic Castlevania.