In Among The Sleep you play as a Baby who has just turned two years old, and have to navigate the world through his imagination where not everything is as it seems. His trusty new teddy bear is at his side to help him, as he goes in search of his Mother. Visiting some very creepy locations along the way, in this atmospheric psychological horror adventure.
Being quite used to playing horror games, I personally didn’t find Among The Sleep all that scary. There’s little to no jump scares, (without spoiling the story and progression) only a handful of areas where you are being ‘looked for’. That being said, the tension that builds up while playing is very cleverly made by precise audio cues, things like hearing radiators clunking and banging, creaking floor boards etc, even down to hearing ‘your own’ heart beat, all add to the atmosphere of the game.
As mentioned above, you’re searching for your Mother, and on your journey you’ll have to find objects that need moving, or picking up and placing somewhere else so you can proceed on through each area, with the main aim being to find the memory from each area to open up the next. The controls in game are basic, but a little strange and will take a little getting used to. (using ‘RB’ to interact with things, where you would assume it would be ‘A’ etc.) You can also switch between standing up and crawling, crawling is much faster than walking, and while you can run, you’ll only end up falling back into the crawling position. Which, in my opinion is the best way to experience the game anyway, as you get a full sense of how big the world around you really is.
The addition of the Teddy is also a great idea, as it incorporates a torch so to speak, in the form of hugging him tightly where he will then emit a glow of light, helping you navigate some of the game’s darkest areas. There are a handful of glitchy spots throughout, nothing too off putting, but they’re there. Little things like walking up a small step can sometimes lead to a little jiggling around until you finally step up, and occasionally there will be sudden ‘jumps’ while moving around the level.
There’s also collectibles to find throughout the game too. While not affecting the story in any way, they do extend the game’s playing time and have a bunch of achievements attached to them and are found by exploring each level a little more than just going straight for the story. As for the story, there’s no real explanation as to what is actually happening and why. Something I personally like in these sorts of games as it leaves it open to interpretation, making a good discussion point with your fellow gamers.