Blue Rider is a shoot em’ up game from Argentinian developers Ravegan. In Blue Rider you Fly through numerous environments blasting through enemies, and take on the boss at the end of each level. Is Blue Rider worth a look? Read our review to find out..
Blue Rider from the first look at it on the store may seem like one of those basic shoot-em ups that you’d find on a mobile store, but appearances are deceiving. The graphics and art style are very simplistic, but the gameplay offers a challenge which isn’t too common in recent shoot ’em ups. In fact, at times it felt more like a bullet hell game which was definitely welcome. Although I’m probably making it sound like Blue Rider will appeal only to a niche audience, it’s definitely something available to people new in the genre, thanks to its gradual difficulty increase and easy to come by power-ups.
The gameplay is very simple, beat the levels by getting to the end and defeating a boss. Combat is very simple, using the sticks to move and aim with the bumpers to sprint and triggers to shoot either bullets or rockets. Enemies in the game have a very simplistic design which only really has a large variation when it comes to the bosses. For the most part you’ll find yourself fighting stationary turrets, soldiers, hovercrafts or tanks, each with their own attacks (increased amounts of bullets/rockets) and patterns to them. This can leave the game a bit stale in later stages and gets to the point where some enemies are just there to bullet sponge but it is still very good for its simplistic nature. Fighting against bosses meets the standard for the genre, each having their own unique attack patterns, stages to the fight and aren’t too easy to cheese out, offering a decent challenge.
My only massive issue with the game is the camera angle. It is extremely close to the player, too close in fact. When I was in some of the larger areas fighting against a lot of enemies I found myself having to dodge attacks coming from out of the screen while trying to get a shot in on them without getting hit by an attack I can’t see until the last second. It’s not too bad and doesn’t make it unplayable but it definitely hinders the experience a bit. Another small issue I have is the lack of a mini-map to allow for easier navigation since it can get a little confusing later on without the help of one. Besides these small design flaws the game is very well done and offers a simplistic and satisfying challenge.
When it comes to the level design, it has 9 stages, each with its own environment, it’s also very linear and simple for the most part. Getting to the boss is almost a straight line, with deviating paths allowing you to find things such as hidden upgrades or relics for more score. It is extremely rewarding to explore in Blue Rider, especially running from level to level. Each upgrade slowly increases the damage and amount of shots you fire with each weapon for every upgrade you pick up, making you more effective in every situation in the game.
The only exception to this is health in which there is only replenishment pick-ups. Each level also has a scoring system at the end in which you can acquire bonus points for having more health at the end of the level, the amount of relics found etc. Getting this score is very important as every 25,000 you get an extra life to respawn after death instead of going back to the main menu. Each death also downgrades each weapon by one pick-up but is invaluable when going stage 1-9.