Claire: Extended Cut is a side scrolling horror, in which you take on the role of Claire, and while visiting her mother in hospital starts to experience very strange goings on. Is Claire: Extended Cut worth a buy? Read our review below to find out..
Claire is a 2D horror platformer that uses a simple pixelated art style. The game starts out with a small creepy sequence which introduces us to some general mechanics to the game. It is after this small intro we are properly introduced to Claire and learn that the first sequence was merely a nightmare. These nightmares become the setting for the game which start to become reality for Claire. There are multiple difficulties in the game to chose from so players can decide if they want an easier, story focused experience, or can have a more challenging one in which Claire can die from panicking for too long.
The game is set in some rather cliche locations, such as a hospital or the large apartment complex, but it does a good job of setting these places up and providing a good horror experience. Honestly, the level design does lack a bit, it becomes easy to get lost even with the map since each level is a large maze of locked doors and 2D corridors.
There is plenty to find though in the levels and exploration is rewarded through allowing multiple different endings depending on what you do/find throughout the game. It can get slightly annoying though when quests require you to head through the same area multiple times or just in general when the map offers little help for finding your objective. For the most part there is actually no guidance in the game at all besides the occasional sign labelling key rooms but for actually getting there you receive no information at all which can drag the game out a bit.
When exploring the levels and the nightmares are happening, Claire must avoid the monsters which are trying to hunt her and her dog down. These monsters come in plenty of forms, some chasing down Claire on foot a small creatures that walk on all fours, while some are huge bipedal beasts that reach the ceiling. The player is offered no way to fight these monsters so the game becomes a matter of hiding from them and avoiding them so not to have the panic bar become too high or get beaten to death by them.
The panic bar on harder difficulties really does make the player panic as well and give a feeling of urgency to running away. On normal difficulty the monsters don’t pose too much of a threat as long as you have a few healing items but on harder difficulties it can become a challenge since even being noticed by them will slowly kill Claire.
Despite the changes in location, a new type of monster appearing etc. the overall gameplay remains the same throughout the game. It doesn’t make it bad or anything but it does make the game rather repetitive since its all about exploration if you find everything in an early playthrough there won’t be much else to find on the next.
If you’re someone that likes to experience all endings however or maybe challenge yourself by speed-running after a couple playthroughs I would recommend the game. Even for one initial playthrough it is still good since the story is very cryptic but keeps you interested as you try to find out the story and what’s going on.