Dead Alliance Review

  • Dev: Illfonic
  • Pub: Maximum Games
  • Release Date: 29/08/17
  • PEGI/ESRB: 18/M
  • Players: 1-8
  • Size: 3.7 GB
  • Category: Shooter
  • Price: See Review
  • Dead Alliance is a first person shooter with zombie elements, it was originally named Moving Hazard and in early access on Steam for some time before being taken down and put back up almost a year later as a full release named Dead Alliance.

    Dead Alliance is basically an FPS with a twist, it places zombies within the standard FPS games, you can use these to your advantage with different grenades pitting a zombie on your side fighting against the enemy but that’s about the only use I can find for having zombies elements in the game, just to clarify you have modes like Capture The Flag and Team Deathmatch with zombies mooching about whilst you’re going hell for leather against the opposition, this could have been great but sadly I just found the zombies get in your way too much, personally if I was playing Capture The Flag then i would like to capture a flag and dodge any opponents, you know the good old fashioned way? Whilst playing I soon realised if more than one zombie attacks you at the same time your character freezes or slows down to a point you can’t retreat and end up dying, on top of that the general flow whilst playing feels rather clunky and unfinished, you should be able to see that by my preview video above.

    The game modes you can play are: King Of The Hill, Capture and Hold, Team Deathmatch, Free For All, Capture The Flag and Attrition, these can be played offline against AI or online against real opponents, whilst playing online I noticed constant lag issues, this is due to the fact you rely on the host’s connection constantly obviously giving a host advantage. The game does boast a healthy amount of weaponry and classes ranging from light to heavy, with a mixture of grenades and guns to suit your needs, you unlock guns using in game currency which you obtain after completing games, you can also purchase upgrades from leveling up in the “hideout stash” area these range from increased sprinting speed to increased damage etc with each upgrade being upgraded multiple times.

    Now onto the Single player mode or the “single player upgrade” if you’ve purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can’t camp, when you’re playing the survival mode the full area has some sort of gas which will kill you if you don’t get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I’ve played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn’t impressed with the survival mode implementation and wouldn’t advise any horde fans to even look at it.

    The visuals aren’t too bad, I saw constant frame rate issues but artistically it isn’t bad, as far as audio goes it was just like any other first person shooter, both audio and visuals didn’t shine anywhere but at the same time weren’t the worst I’ve seen in a game, hopefully the frame rate issue can be resolved with a patch, you would have thought with this being rebranded from Moving Hazard you wouldn’t see many issues especially not with frame rate but sadly this is the case.

    Usually when I write a review I’ll just add the value for money in the score bar at the bottom and not mention much about it other than in a summary, this games pricing has been set up differently to what we usually see, for example you can buy the full game for about £30 OR if you’re an online multiplayer fanatic and only want to play that part of the game you can buy the Multiplayer version for £20, now if you’ve bought the multiplayer and fancy expanding to the full game it will cost you £15 for the single player being £5 over the original price, most will think that this is fair, you can get the multiplayer element cheaper and test it out, if you like it you can then grab the campaign, well, this is where it gets dark. The single player aspect of the game is simply an online multiplayer match but offline with bots (you can set up a private match for that) you also get the survival mode which I have mentioned above but that game mode is quite frankly terrible, I originally thought this separate pricing was a great idea until I realised it’s quite simply a cash cow, people may be expecting an actual campaign but instead be greeted with the same mode you can play in multiplayer and a terribly thought out survival mode, my advice to anyone who still thinks they should buy the game? Buy the multiplayer only and try not to be ripped off that extra 10/15 pounds.

    3.6
    Gameplay 3
    Graphics 5
    Audio 4
    Replay Value 3
    Value For Money 3
    Dead Alliance Review

    Dead alliance is a basic first person shooter with zombies elements in the gameplay for no other reason than to call it a zombie game, the survival mode contradicts itself and the multiplayer constantly has lag, you don’t get a campaign even though they sell a single player expansion and at a price of £20/£30/£35 depending how you buy it, I think it’s a complete waste of your money and time, take a look around the internet to see what other think before you take my advice but quite simply put, if you’re a fan of first person shooters then don’t waste your time with this one.

    • Decent concept on paper
    • Frame Rate Drops
    • Online multiplayer connection issues
    • Overpriced, pricing system feels more like a con
    • Single player is useless

    About The Author


    Gaming since the early 90's enjoys playing platformers, survival and online co-op games.

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