DeadCore Review

  • Dev: 5 Bits Games
  • Pub: Grip Digital
  • Release Date: 14/07/17
  • Players: 1
  • Size: 4.8 GB
  • Category: Platformer
  • Price: £6.39/$7.99/€7.99
  • You load up DeadCore and think to yourself, “Wow! this looks like a mash-up of Tron and Portal with a little bit of Mirrors Edge and Q.U.B.E mixed in for good measure” but unfortunately that’s where it stops. While most currently developed games start off with “Press a button to continue” DeadCore seems to think it necessary to require you to press “Menu” to start up the game. While this may be more of a pet peeve of mine, it’s just the beginning. For some reason you’re required to unlock the SpeedRun part of the game which is unfortunate because I don’t see myself getting that far because again for some reason 5 Bits Games and Grip Digital s.r.o. felt the need to not allow you to invert the Y axis. For the love of GOD I can’t imagine why anyone in their right mind would not allow that as an option. Maybe they ran out of bits with only having 5 to go around. I do have to say that this is the first game probably since something like Flight Simulator for Windows 95 (how many of you readers were even alive then?).

    Along with the Y axis not being inverted The controls themselves are amazingly bonkers! You can’t use the D-Pad on the menus, or at all from what I can tell and you don’t even use X, A or B in game. I had thought that at some points games more or less started sticking to a standard once COD and GOW took over the world and that standard would be A is Jump, LT is Scope and RT is shoot. One out of three isn’t good. I’m actually amazed that they didn’t use the right joystick to move and left to look around. How hard is it now-a-days to allow users to totally customize their control setup even for an indie game. The lead game designer worked for Ubisoft. Not sure as what and I won’t be mean but I’m wondering if it was on any games.

    Getting past the MASSIVE control issues the game has amazing potential, yet you can’t hit B to exit the menu which again is a small pet peeve that i’m trying not to dwell on but it’s still irritating. The graphics are nice with a large-looking world full of floating pieces of what seem like the world flying around a large tower. You unlock Logs that start to tell you the story of the game. And yet again I find another quirk that makes me want to create the same giant cyclone that is destroying their world The logs are poorly formatted, every sentence is on a new line and no paragraph structure or flow. And just when I think i’m starting to get the hang of the controls I get to a critical point (just before a checkpoint) and try to look up, looking down and then die.

    I’ve resorted to starting to play the game like Doom II and not looking up or down, just trying to hit my targets by jumping. The controls are smooth and you glide around nicely which kind of makes sense because from what I can tell I don’t have any feet… or hands for that matter. The Audio is there, with some light music and the occasional environmental effect, gun effect and when you shoot particular items effect but we’re not talking a score written by John Williams. The game could be so much more by just putting a little bit of effort into it, it feels like they didn’t even test it before releasing it for Xbox. I have to assume that these things are not there on the PC.

    A download code was provided for this review by the developer/publisher
    Gameplay 3
    Graphics 6
    Audio 5
    Replay Value 3
    Value for Money 3

    I could see myself wanting to complete the whole game if I could control it properly but since it's near impossible with the controls it kills me to not beat it. And even at the low price it's available for, I'd stay away.

    • Graphics are nice
    • Niche game type
    • Controls
    • Audio is meh

    About The Author

    Gamer since Atari 2600. Made out with a NES Cartridge before a girl! Father of two and can't be prouder!

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