Dimension Drive is a shoot’em up game with a twist, there are two screens that you can switch between, switching dimensions to fight different enemy patterns. This is a refreshing change to other generic shoot’em ups that are currently on the market. A problem that some shoot’em ups come across is the look of the game and how the particles fill up the screen, the design of Dimension Drive is clear and not too disorientating to look at while playing, the music is also quite good, it’s not repetitive and hardly distracting from the game itself.
Dimension Drive also features co-op play, and four difficulty settings making the game appealing for all players, those inexperienced at Shoot ’em ups and for veteran players, there is also new game plus adding further difficulty to the campaign once completed so you can extend your skill further. In co-op if one player dies, then so does the other player, this makes it even more challenging and makes it clear you need full attention to the game to make it not a complete push over.
As with most shoot’em ups you can find your weapon upgrades throughout Dimension Drive. The narrative for dimension drive tries it’s best to fill you with information and world building. The warp system between both screens while playing solo might seem simple but when you have to consider placements of enemies on both sides of the screen and other obstacles so you don’t warp into them and potentially die, it becomes tricky.
With the difficulty of the game you will want to keep a lookout for energy cubes to acquire better weapons, you will also eventually unlock reverse drive and drift drive which are both helpful with ways to reduce the risk of being hit by enemies.
Dimension Drive’s story is only 13 levels long, yet if you consider the difficulty of the game you will realise the time spent to finish a level will be more than satisfactory, along side getting more understanding of the story makes Dimension Drive even more compelling to complete. The levels are also not incredibly long and have checkpoints throughout making it not too frustrating if you die.