Dishonored 2 is the second in the series from developers Arkane Studios, will Dishonored 2 be as Honorable as the last? Read our review below to find out…
Dishonored 2 is set in Karnaca, you have the choice of playing as either Corvo Attano who is the Royal protector or his daughter Empress Emily Kaldwin depending on which character you chose will show a different playing style, where Emily’s abilities are mainly focused on Stealthing the game, Attano has the original set of abilities which you would have seen in the first Dishonored
To go into a little more detail Emily’s powers are: Far Reach: pull yourself across distances Mesmerize: summon a void spirit to enthrall humans or hounds Dark Vision: see better in darkness, observe living beings through walls Domino: link human targets so they die or fall unconscious together Shadow Walk: assume a stealthier form for a short time Doppelganger: summon a shade of yourself that attracts enemies Corvo’s powers are: Blink: allows you to move very fast without being seen Bend Time: slow down time significantly Dark Vision: see better in darkness, observe living beings through walls Devouring Swarm: summon a swarm of rats who will take down an enemy Possession: allows you to merge with another living creature for a short time.
Enhancements which are available for both players are: Strength: throw objects farther, Vitality: increase your health and resilience, Reflexes: block to deflect projectiles, Agility: increase your jump height and distance , Blood Thirst: build up adrenaline in combat then trigger brutal melee fatalities, Bonecharm Crafting: craft bonecharms and Shadow Kill: turn unaware enemies into ash as they die.
Although you don’t have to acquire these abilities you can reject your powers and play the campaign as a mere mortal, this will limit movement to the lower levels and of course will be rather challenging but enjoyable none the less, it’s something that i’ve really enjoyed about dishonored 2, you don’t just have to play the campaign the same as everyone else, with so much to do and see, so much dialog from AI your playthrough is going to be completely different to mine. Yes we will partake in the same missions but we will go around them completely different for example I wasn’t really into the stealthing aspect of the game, I enjoyed it but realised quick that my skills were all in the guns blazing department! You on the other hand may prefer to stealth a mission, climb around the rooftops and attempt to not kill anyone (achievement available for not killing a single person and completing the game) I can’t really describe how different it will be for yourself to my playthroughs but with so much detail to be seen and different paths to go down it’s going to be a unique experience for everyone. At the end of each level you’ll be scored on how you performed, like I was saying earlier about stealthing etc the scoring ranges from Stealth, non lethal, assault and lethality again all depending on how you want to play the game.
Each level has a main objective and an alternative objective I personally went for the main objective each time and stayed away from the non lethal alternatives, when looking around each level it feels very open world and has a large amount of areas to explore, some areas may just have some food whereas others hide Runes, Bonecharms, weapons etc, you may even find going through some of these rooms gives you a better vantage point against your enemy, I found on a few levels i could run through buildings instead of going around allowing me to drop down with a stealth takedown before opening up in a shooting stabby frenzy! Various weapons and ammo types can help you along the way, you can select from Crossbow: standard bolts, incendiary bolts, sleep dart, howling bolt and stinging bolts, grenades: sticky grenade and standard grenades mines: stun mine and springrazor mines, then lastly a pistol my personal favourite was the crossbow with a tranq dart or a howling bolt both would be used for different strategies although I liked to just throw them in the mix whenever I found them or bought from the shops located throughout the levels.
All of these levels and areas are complimented with music which helps depict the scene, it’s set to suit the game rather than having a mixture to please everybody. The visuals in Dishonored 2 are obviously a lot like the visuals you would see in the previous Dishonored title although i was a little let down how unpolished and grainy some of the buildings and characters looked, with this being the first Dishonored on the Xbox One I was expecting a bit of a step up, at first glance everything looks amazing but once you look a little closer you’ll see what I mean, on one of the last levels everything starts turning a bright white colour which completely ruined it for me, I can see why they done this but it completely destroyed any visuals and made it rather annoying to look at.