Eekeemoo Splinters of the Dark Shard Review

Eekeemoo Splinters of the Dark Shard is a 3rd person adventure hack-and-slash game based on the comic books of the same name. Help Eekeemoo get his golden heart back from the Evil Dark Shard and rescue your friends along the way. Is Eekeemoo worth checking out? Read our review to find out..

  • Dev: Cogg Games
  • Pub: Cogg Games
  • Release Date: 03/03/17
  • PEGI Rating: 7
  • Players: 1
  • Size: 753.72 MB
  • Category: Action Adventure
  • Price: £3.99/$4.99
  • One of the problems going in to Eekeemoo is that it is based on a comic of the same name, and it feels as though I’m expected to know the majority of the back story to it. You’re thrown in to a plot, where Eekeemoo (the protagonist) has had his heart stolen by the evil Dark Shard, and you must go and get it back. this is told by a single on screen bit of text with a still image, you then get the chapter one story of having to rescue Yum Yum, another playable character, who has also been captured by the Dark Shard. The same goes for the following 2 chapters where you have to find the rest of your friends. The lack of story telling along with the sense of having to know alot about Eekeemoo beforehand just made the story not worth investing in, and rather quite forgetful.

    The same can be said for the gameplay, there’s no real explanation as to what you are doing, or supposed to be doing, you just get a quick fly-by of the level before starting and that’s it. No other direction or anything again making me feel like I needed to know a little about the universe it’s set in before playing. A huge example of this is on the very first chapter, where to progress you need to remove some thorny brambles blocking the path, now it took me a while to figure out that the spinning totem pole nearby (that fires lasers at you from meters away) needed to be hit three times in order to make the brambles shrivel up and disappear, you’re just left to figure it out yourself. Very frustrating..

    It’s something that is not that obvious as the two objects have no relevance to each other whatsoever and again points at knowing the universe of Eekeemoo beforehand. Another example is when you unlock Nim, there’s no “oh hey! Nim has this cool ability where you can shoot stuff to make bridges and turn switches”. Then we get on to the combat, it’s simple hack and slash where you can jump, roll and attack enemies that spawn in groups, but it’s on the whole a boring experience, if not frustrating as the hit detection from both enemies and player are terrible. Each character has their own special ability but in general players will probably find themselves only switching to others to use their ability when needed and mainly using Eekeemoo for the majority of the game as he seems to be a better all-round character.

    There’s only four areas to the game with the biggest difference being the colour palette used, which can hardly be seen due to the heavy use of fog in the game, that not only washes it all out but generally makes the game ugly, it’s heavy use also screams that the developers are hiding graphical glitches rather than making the game atmospheric. Enemies are also the same as the areas, the same model with a small visual change. travelling through the game is also very frustrating, as mentioned above the hit detection is quite bad, this also goes for the environmental traps not only in the hit detection but also their knock-back, as the amount of knock-back received varied quite a bit from moving a few centimetres to being flung across the map. the glitches don’t stop there.

    Oh dear…

    There’s plenty of areas where you can fall off the map and die in Eekeemoo, an intentional part of the game that makes you take your time while traversing the level, however there’s nothing more frustrating than landing in one of these areas after being hit by an enemy or trap and not dying, forcing you to quit to the main menu and continuing, which puts you right back at the start of the chapter. The audio in Eekeemoo is not very nice at all, there’s nothing other than one track that plays throughout the game with a myriad of background noises that differ per chapter, it gets quite annoying to the point where you’ll be looking for the sound off option in the pause menu, even then you’ll still get the odd sound play at times.

    A download code was provided for this review by the developer/publisher
    Gameplay 5
    Graphics 4
    Audio 2.5
    Replay Value 2
    Value for Money 5
    Eekeemoo Splinters of the Dark Shard

    Eekeemoo looked promising before release, but is sadly let down by all aspects, the gameplay is repetitive with poor hit detection and glitches, the same goes for the audio. There's no real sense of direction, or what it is exactly you need to be doing leading to frustration at times. It also feels like you need to catch up with the comic if you've never read it to get a sense of what is going on. the only saving grace about Eekeemoo is its price, which is about right for a 3-4 hour game. I would only recommend it to those that follow Eekeemoo already..

    • it's cheap
    • Poor hit detection and glitches
    • Heavy use of fog makes it unpleasing visually
    • repetitive gameplay

    About The Author

    Gaming since the early 80's. Love survival horror and a real big fan of indie games!

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