EGX 2018: Hands on with Assassin’s Creed Odyssey


I think it’s safe to say that Assassin’s Creed Origins was one of the best games of 2017. After taking a year off from the franchise, Ubisoft relaunched the popular historical open world adventure with an Origins story that was not only insightful and well written but it had a fantastic game to accompany it. At EGX 2018 I jumped at the chance to try Assassins Creed Odyssey, especially as for the first time the series offers players a choice between a male or female protagonist. I was intrigued to see how this aspect would work in terms of the story and if anything was different, essentially having 2 different campaign stories to play through.

I was a left a little disappointed as there wasn’t really any insight in to what the game was mainly about in terms of its characters and storyline. To a point I understood why as they probably didn’t want to give anything away until the games launch but still, it would have been nice to have a little tease of what to expect. Despite this I jumped in, and was presented with a small island to explore with a couple of different missions including a large scale battle and a sea battle on board a ship. Combat feels very similar to Origins and overall the gameplay felt pretty much identical too, with very little changes made. This may not be the case of course and there may be new aspects to gameplay that we weren’t allowed to see but I can only base my impressions on what was put in front of me. Combat felt solid and fine tuned and movement was responsive, with free running and climbing being as fun as it always is.

Visually it was striking just like Origins was and still is as it still stands out as a gorgeous looking game, especially in 4K. Odyssey looked very similar, clearly utilising the power of the Xbox One X and looking great in 4K just as much as Origins did. I was however, incredibly disappointed in the performance of the slice that we were playing. Frame rate was awful, almost unplayable at times and incredibly off putting. Now this could have been one of 2 things, either the code that we were playing was very early development or the build just wasn’t loaded properly. Either way this doesn’t give a good impression especially as it’s so close to the final game being released. It’s actually rather concerning, particularly if it was an early build, because if it was, why show such an inferior slice of the game so close to release when I’m sure they could have shown off a more polished section.

I’m sure whatever the reasons were they were justified but I’m concerned a little by it and I’ll be intrigued to see the difference between what I played and what the final product is like. I have no doubt that it’s going to be great and despite the poor performance, it still managed to keep my interest and there is no doubt that if it ends up being half as good as Origins was then we’re in for a treat. The map looks huge and the characters intrigue me, but what we don’t want is another Assassins Creed Unity situation on our hands. I trust Ubisoft will make sure it’s ready and I am just as excited about it as I was when it was first announced.

About The Author

A passionate player of games for over 30 years and self proclaimed FIFA King. I enjoy all kinds of different game genres and love a good story driven game too.

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