Emily Wants to Play Too begins in the house of the sandwich delivery guy that we play as. A series of tasks are set to be carried out such as washing the dishes and fixing the power box. Here we are introduced to some of the older dolls from the first game such as Chester and Mr Tatters with one of the newer dolls, Weasl appearing as well. Once the first sequence of the game is complete, the character wakes up again with everything as normal and sets out making deliveries.
After arriving at the last delivery location, Central Evidence, our unfortunate sandwich delivery man quickly finds himself locked inside the building with the murderous dolls from the previous games as well as some new friends. Various checkpoints separate each objective in the game by and hour in-game time. The first few tasks consist of finding individual keycards for each numbered area of the building. Each of these areas are home to individual dolls while you’re trying to find the keycards so it’s important to consider how to approach each area.
Each doll has different behaviours that make them offer different challenges depending on who you’re taking on. One doll only reacts to noise, and another can’t get you when light is shined on him. Various hints as to how you deal with the dolls are hidden around the building as well as documents and recordings detailing their backstories. Failing to avoid the dolls and getting caught by them swiftly results in a jumpscare and being sent right back to the last checkpoint. Luckily the amount of work that has to be done between them isn’t too long so dying isn’t anywhere near as punishing as it is frightening.
Halfway into the game there is a shift in the gameplay which leads to the player having to play various games with the dolls such as hide and seek, a variation of musical chairs and tag, amongst other things. This shift in gameplay keeps the game from getting boring by being the same all the way though and mixes it up without ruining the tone. Failure to win the mini games gives you the same result that you would get when sneaking around hoping you aren’t grabbed from behind. Once the game is beaten there is the option to enter a speed run mode for those that are into that sort of thing but outside of that there isn’t much in the way of replay value besides a handful of secrets dotted around.
One thing that is kind of awkward is the interactions with objects and menus. For example: trying to read some of the documents around the map is a little bit annoying when they are constantly tilted at an angle. Little things like using the right stick to aim at options to select them on the menus just seem like strange design choices to keep in which would’ve been better left on PC. Some other hiccups such as some objects being flung as you walk into them can also occur.
Visually it isn’t the greatest but it isn’t necessarily bad either. There isn’t anything particularly great going on but the game isn’t an eyesore to look at either. When it comes to the audio there’s very little going on in terms of ambient music which is a shame, however the game does a good job of using audio cues for each doll as well as having small details like noise when you kick a can over which makes you much more careful when you don’t want to alert sound-sensitive enemies.