Ex-Bioshock Developers reveal City of Brass

Uppercut games, makers of Submerged and EPOCH have revealed that they are working on a new title, City of Brass. Coming to Xbox in 2018, the studio (built of ex Irrational games veterans) released some game play footage to coincide with the announcement. Uppercut have also provided some details on games features.  Within the City of Brass, your able to collect loot, barter with the local Genies and collect upgrades as you progress through. However Permadeath means that no two playthroughs will be the same. If you die, you start from the beginning, each time learning from your mistakes. How far into the City of Brass can you reach?

 Leaping from the pages of the Arabian Nights, adventure awaits in the accursed City of Brass – a place of legend beneath the sand, filled with danger and reward. Infested with mischievous spirits and deadly traps, its shifting streets are brimming with the wealth of a nation. Players assume the role of a cunning thief, battling to reach a fabled treasure at the city’s heart, wielding a blade and whip that can be used to disarm, trip or stun enemies, to swing to safety, grab inaccessible objects or even break through flimsy barricades.

But the city itself also has teeth. Players have to leap across pits, slide under blades, dodge spears or arrows, evade or employ sprung paving slabs, and sidestep poison gas traps – all the while manipulating these hazards to their advantage against diverse supernatural foes.

Enemies City of Brass has eternal replayability, designed to encourage combinative gameplay within an ever-changing, carefully optimized cityscape. Gamers must learn to manipulate every system if they are to survive, moving swiftly and deftly through each level, balancing the need for loot with the absolute requirement to escape within the time limit.


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Long time gamer and Xbox enthusiast. Love racing games and indie titles.

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