FAR: Lone Sails is a side-scrolling adventure in which you play as an unamed girl and set out on a journey in a land-ship. Similarities can seen with games such as Inside, in that there’s no protagonist name, or actual story, just small hints of what may have happened.
That’s about as close as they come though, with FAR Lone Sails the majority of the gameplay is spent managing the land-ship, which according to the achievement list is called ‘Okomotive’, aptly named after the developer.
Controlling the Okomotive consists of feeding it fuel to keep going, fuel being basically anything you can pick up. You also have to constantly press the accelerator button while also keeping an eye on the steam build-up and pressing a button to release that.
The Okomotive can also take damage, from crashing into things and not pressing the steam release button to damage from weather too. Fires can emerge which need to be dealt with using the on-board fire hose, these also cause more damage over time if not tended to. Damage is measured via on-board health bars. Repairing the ship can only be done once you’ve travelled far enough to install the module on to it.
Speaking of which there’s a couple of others that can be fitted too. A set of sails being the first you find, and can be hoisted to take advantage of having the wind at your back, noted by the direction of the red flag that also gets added to your ship. Later in the game you also get to add a vacuum that helps with picking up items to throw in the fuel tank, so you don’t have to stop as often.
This gameplay is broken up with small sections where you have to leave the ship to unblock the way through. Not so much puzzle platforming, but more simple problem solving, usually consisting of finding buttons to open gates.
It’s not very complicated, and is more of a ‘chillout’ game with lots of time spent cruising along, sails up listening to the orchestral music and checking out the scenery. While not very long, being completable in around an hour and a half, FAR Lone Sails is an enjoyable, albeit short experience that leaves you wondering what happened to the world.
I do like the visuals too, watercolour like backdrops are offset with the harsher, more defined foreground. With mostly greys and blacks in the world, the reds of the players character’s coat and Okomotive give them a sense of importance in the desolate landscape.
A copy of the game was provided for this review by the developer/publisher