Those familiar with Dovetail’s Euro Fishing will feel right at home with Fishing Sim World as it plays more or less the same with a few additions and changes here and there. Including Boats, locations and what every one has been asking for, predator fish.
While the gameplay hasn’t changed much from Dovetail’s previous title Euro Fishing, they have expanded on the type of fishing you can do, spinning being the new style introduced will have you reeling in lures to attract new fish types such as Bass and Pike, for me this did take a bit of getting used to as it’s a little more strategic than just throwing out a line and waiting for a fish to bite. You have a few different ways to reel in the lure that mimics live fish behaviour, and keeping it consistent is tricky at first, I’ve still yet to manage the stop and go method, however I have succesfully managed to grab a few predators and the odd Bass here and there.
Of course the introduction of Bass means there’s some lakes located in the U.S. these being Lake Boulder and Lake Johnson, the inclusion of these two lakes also introduces boat fishing, hop in your boat and explore these two massive lakes and with the aid of the on-board fish finder go grab yourself some whoppers. I personally didn’t enjoy this as much as sitting beside the water and casting in, it’s definitely a different thing altogether, though that’s part of the appeal for this title, it’s catering to a bigger audience.
Aside these new lakes you’ll also find a few locations from Euro fishing with Manor Farm, Bergsee and Waldsee showing up along side Gigantica set in france and the Grand Union Canal in England. These places offer up the some fantastic fish to catch with some monster Carp to find. The inclusion of Predator fish does offer up the ability to change things up a bit, with a quick change of setup you can start fishing for new fish types if you fancy a change, the best thing about this, and a great addition to the game is you can do it all from where you’re standing, no more backing out of the game or finding a map board, just press Y to access your inventory and instantly have acces to all the gear you own. The same goes for fast travelling to, that can be done directly from the map in the pause menu.
There’s a few modes to check out, in singleplayer you have the staple, Freedom Fishing, spend as much or as little time as you want on whatever lake you want with whatever equipment. great for checking out different fishing locations and testing out new gear, or just to chill out. There’s a tournament mode too. with four different tournament types, each having different championships within them. Here you take on AI opponents aiming to be the in the number one spot once the 20 minute timer has gone. with medals and TP awarded for 1st, 2nd and 3rd. Other’s unlock by attating a medal in previous tournaments.
The aforementioned TP is an in-game currency awarded for levelling up and taking part in tournaments, you can then use this currency to purchase new equipment, gear for your in-game avatar and even new boats. In the previous game you only had access to equipment that had to be worked through like a skill tree, meaning you had to purchase stuff you didn’t really want to get the stuff you did. In FSW however everything is available from the get go with only the amount of TP required being the obstacle, this makes thing much better and feel less of a grind.
Moving on to multiplayer and here you can take part in online tournaments, similar to the single player ones, with an even longer time limit of 60 minutes and obviously competing against real players via a leaderboard, these events run for around 7 days. you also have multiplayer sessions for up to four players with a variety of options to change the session length and time of day etc.
Back to the gameplay, and while it does feel the same as Euro fishing it has been tweaked a little with better mechanics, sadly some of the bugs that were present in Euro fishing have resurfaced, things like fish swimming through obstacles, lines becoming bugged out and getting stuck. While not major game breakers, they do break the immersion somewhat, with them seeming to be more common during multiplayer sessions. Improvements have been made to the visuals too, the water looks outstanding, as do the fish models, with improvements made to the environment overall, yet it feels there’s still room for more improvement here. Audio is great though, while there’s nothing to shout about with regards to music etc. it’s all about the ambience with a game like this and I feel that has been captured perfectly.