‘Heart&Slash is a 3D brawler roguelike robot love story set in a world where machines are all that remains from human civilization. You play as Heart, a sentient robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).’
Heart&Slash uses a third person view and rougelike gameplay to bring an experience which is rather different from games of this type which I have played before. It uses the usual elements from roguelike games such as procedurely generated levels and multiple bosses for each level. One of the things that make’s it stand out though is the use of elemental damage which can be more effective or even weaker against enemies which makes you think more about the power-ups you grab.
There is only three levels in the game but they are quite big and have a lot to explore. Exploration is also rewarding since it usually leads to hidden areas which may house equipment or even hidden story elements. The hidden story elements is a bit of a downside though. It would be a lot better if the story was explained more in depth past what little we get outside of the tutorial but sadly it isn’t so there isn’t much story shown unless you actively search for it.
The gameplay however is great. There is multiple characters to unlock as well as a huge variety of equipment to use and unlock as well as multiple challenges to complete. That combined with the procedurely generated levels gives plenty of replayability to the game. As mentioned before, one of the interesting elements that isn’t really common in these type’s of game is the use of elemental effects for strengths and weaknesses on enemies which adds even more variety.Despite all of the variety and how good a lot of the gameplay is; it is sadly rather easy to bug the game. I managed to escape the map quite a few times in the game and while most of it led to me falling and respawning it did kind of take away from the experience a bit since it’s clear the game needs a bit more polish.
The visuals in the game aren’t the best but they work and it still looks good despite everything seeming blocky. Accompanied by a nice, fun soundtrack which plays as you explore the levels and the switch to more serious music when bosses appear it all just blends really well. The only downside to the soundtrack is that when you’re playing for longer times and especially when you’re gonna be restarting a lot at first since the game is challenging; the soundtrack can get rather repetitive quite fast but it is still good.