Legendary Eleven Review

Dev: Eclipse Games
Pub: Eclipse Games
Released: 04/01/19
PEGI/ESRB: 3/E
Players: 1-2 Local & Online
Size: 944.66 MB
Price: £11.99/$14.99/€14.99
Xbox One X Enhanced: No

Legendary Eleven takes us back to a simpler time. Before FIFA and PES came on the scene and you could get dozens of football games who’s main definitive feature was which way you could exploit the AI. Legendary Eleven aims to take us back and give us a more refined, yet classic football game experience.

There’s 4 modes in Legendary Eleven. You have your quick match mode where you go in, pick two teams and your settings then hop straight in. 2 other modes are against AI, with a sort of challenge mode that’s meant to be loosely based around actual matches and you have to play the match and meet requirements to pass by completing or changing history. There’s also a tournament mode where you play through the Africa, Asia, America and Europe Cups with a 5th World Cup being the big one. Online is also selectable so you and your friends can face off against each other.

As you can probably guess from the available tournaments and the fact this is trying to be like the classic football games before FIFA, the game is centred around international teams. The game is centred around the 70’s with the countries and kits being based around how they were back then, as well as the look of the players themselves with huge afros and perms. Since it’s off-licence some player names are indirectly real-life versions but nothing that directly goes “yes this is that player you know” really capturing the spirit of the old, unlicensed games.


Before you actually hop into a match there’s a few things to play around with. Each team can have its formation changed as well as who’s starting and who’s on the bench as a substitute. As you play you can also unlock cards that act as boosts. Up to four cards can be selected with each slot containing cards specific to it. These can improve certain stats on the platers or do other things like increase the chances of the referee ignoring a foul. Besides that there’s also your standard settings you’d expect such as changing how long each half of the game lasts, what happens after a draw at full time and the AI difficulty.

The gameplay is very simple as you’d expect. A lot of your commands are single button and everything has that arcade feel to it. Things like corners, free kicks and penalties are there and you’re able to make plays like crosses if your lucky with players being very theatrical going for bicycle kicks if the ball comes to them. If you’re about to take a normal shot then you can charge it to gain more of a chance of scoring. An optional setting for Super Shots can be turned on or off. If this setting is on it allows you to build meter as long as you keep passing or dribbling past players without losing the ball. Once in range you can let a Super Shot loose where you’ll kick the ball into the air, fly after it and launch it into the net.

Overall the gameplay perfectly captures the arcade feel while giving a more modern look to everything. The only problem I have is the audio with the soundtrack being the same tune on a loop and the crowds being very quite a lot of the time, even the cheers after a goal feel underwhelming with the commentator announcing a goal or free kick etc when it happens. I know it’s meant to be like an arcade game but it didn’t feel right.


6
Gameplay 7
Graphics 6
Audio 4
Replay Value 6
Value for Money 7
Legendary Eleven

Legendary Eleven isn’t the next FIFA, but it doesn’t want to be. It’s the perfect modern representation of an arcade football game. From the way players are named to the grand displays made out of simply taking a shot through Super Shots it’s one of those games that is a reminder of how far we’ve come and that this sort of game was the norm back in the day.

  • Perfect arcade feel
  • Over the top style
  • Audio is underwhelming

About The Author


I like Sandbox/RPGs, FPS and Survival games. I play all platforms and am a rather competitive person.

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