Little Triangle is a 2D Platformer that also features local co-op and local battle modes. The main game starts out with a quick cutscene that shows the world being attacked by alien robots, players take on the role of Little Triangle, I assume that’s the characters name as there’s no evidence to say otherwise, and set off on a journey across 3 worlds. Each world consists of around 10 levels and at least 2 boss fights.
The gameplay is a classic run and jump affair, including bouncing on enemies heads to kill them. Starting out in the Factory world the game seems simple enough, however as you pass on to the Temple and Jungle Worlds the game becomes progressively harder. With more precise and near perfect timing required to complete them.
The game does feature two difficulties, casual and hardcore, with both having different save states. The difference between the two is that in casual you have 3 lives to lose before being sent back to the previous checkpoint, with some checkpoints giving you another life. Where as in Hardcore, it’s one hit and back you go. This does present the opportunity for less experienced players to have a fair chance at what is a challenging game, to then possibly move on to hardcore difficulty if they fancy it.
The levels are extremely varied, and coupled with the striking visual differences between the three worlds it never becomes stale, just increasingly difficult as mentioned earlier. You are also rewarded for taking the time to look around, as each level has numerous secret areas in which you can find unlockable characters and bonus amounts of diamonds, these are used for accessing bonus arcade levels, these also have to found via secret areas.
Boss battles consist of either being chased through a level in which you have to keep your distance from the boss so you’re not caught or, an arena based boss fight where you have to attack the boss, usually by jumping on its head to take its health down.
The platforming in Little Triangle never gets boring, as the changes in level design and obstacle elements keep in fresh throughout, It can become frustrating if you get stuck and constantly die but that’s what it’s all about. Overcoming the challenge, and the relief of finally passing a section of the game that you’ve lost 70+ lives attempting to do.
Moving on, the local multiplayer modes add even more to the game’s replay value. With the co-op mode being an alternate to the single player platforming mode, where both players have to work together to access switches to move on through the level. Working together will have you jumping on each others heads to reach platforms that are above normal jumping height, occasionally the player on the bottom will have to jump up after their co-op partner to become another platform for them to jump off of again.
The Battle mode is quite chaotic, especially filled with four players. The aim is simply to kill each other and be the first to a set number of kills. There’s also weapons to pick up in this mode, which adds another gameplay element that’s not used in the platforming mode. There’s also a challenge mode that can be played from the main menu. Here you take on a string of bosses in order to unlock a new skin for your character.
The visuals are bright and colourful, with an overall cartoon look. The striking difference between the worlds is also refreshing. The Audio is pretty much what you expect, with a looping sound track that differs depending on which world you are in, though it can start to grate on you, if like me you get stuck playing the same segment of a level for a while…