‘With boots of speed on your feet, an infinite supply of bullets for your semi-automatic and the ability to jump over twice your own height, you’re well equipped to go up against any enemy on your quest. You’ll find yourself trying to balance between jumping around dodging bullets and taking aim for a better shot at your enemies. The gameplay, should you choose to play a particular style, doesn’t involve camping at cover spots and waiting for enemies to pop out. Defeat the baddies and avoid the onslaught of bullets to get to the next stage – perhaps it’s a kind of play not suited for a 3D First Person Shooter game, but Lovely Planet hopes to translate the old formula into a version of its own anyway.’
Lovely Planet is a simplistic speed-running shooter which challenges players by making them balance running through levels quick, defeating their enemies and being as accurate as possible. When I first started the game I didn’t really expect to get much from it but after playing I found myself getting addicted pretty quick. The player simply controls a character armed with a semi-auto gun and only has the abilities to shoot, run and jump.
There are multiple sections to Lovely Planet, each based around areas that you would find on our planet, such as cities, forests and such. Rather than a completely new environment that you go into it’s more the background of the level changes to have things you would find in the environment you’re in, it’s pretty weird how it’s done but the visuals aren’t the focus point at all. There are different enemies you will encounter in the levels each with their own types of attacks and ways to hinder you. One of the enemies is a simple red blob which will sit in your path to slow you down and some will crawl at you, another is a really thin enemy which is harder to hit and then you have blocks which can shoot at you and also might have other abilities such as being able to fly.
For each area of the game there are 20 levels, each getting progressively harder. The jump from each section of the game (e.g: City to Forest) takes the difficulty up a massive leap. There will be new things you haven’t encountered previously and levels will get more complex, it helps keep the gameplay fresh in a game where visuals haven’t really been altered as much. Each level also comes with 3 Stars to earn, each one is earned for how well you perform in the level; this is affected by your time to complete the level, your accuracy and how many enemies you have defeated. All of these stars are difficult to earn and will take a long time to earn. Despite levels being able to be done in seconds with the right speed-run, getting all the stars will make levels a lot more re-playable and add hours to the game’s play time.