Mark McMorris Infinite Air Review

Mark McMorris Infinite Air is a simulation snowboarding game featuring procedurally generated mountains, map editor with Slopestyle, Big Air, and Halfpipe competitions. Does Mark McMorris Infinite Air fill the current void of winter sports games? Read our review below to find out..

  • Developer: HB Studios
  • Publisher: Maximum Games
  • Release Date:28/10/16
  • PEGI Rating: 3+
  • Players: 1-2
  • Download size: 2.86GB
  • Category: Sports
  • Price: £39.99
  • The gameplay in MM Infinite Air offers up a few different options, at first you’re dropped into what looks like a single player freeride session on top of a mountain, with little instructions on controls it’s time to take all the hours playing THPS and SSX games to the test, you’ll sadly be let down as the control system itself works less like any of the previous titles I can think of, I find the controls too over complicated and sensitive in MM Infinite Air which massively lets down what could be the next big snowboard series.

    A simple nosegrab

    A simple nosegrab

    Don’t get me wrong, the basic controls of carving are quite fluid, but one degree of movement downward on the left thumbstick will make you stop. Collisions are also really unforgiving, clipping a tree branch for example can send you toppling down the mountain, where in reality it would put you off balance a little, which a pro snowboarder would recover from.

    Within the “freeride” session you’ll be able to see green markers which are user generated challenges, at first i thought these were the campaign of the game until i realised my silly mistake and looked around the menu to find “Circuit” in circuit you’re shown 120 challenges over 6 tiers with 4 events per tier spread out across different playing styles i.e Long Jump etc… you have to complete so many of the challenges within each tier to unlock the next one, each tier has a mix of different events with the final event of each tier being a VS race against an AI opponent, coupled with the control setup this becomes quite challenging and feels like a chore to complete

    "Overall the visuals of the game look quite nice"

    “Overall the visuals of the game look quite nice”

    Overall the visuals of the game look quite nice, the surrounding mountains look great, it’s only really when you’re on the move that you start noticing the lack of polish, as trees and other bits of scenery pop up, and have sudden texture changes when you get closer to them.
    Replay Value (mention in gameplay)

    MM Infinite Air comes with a nice variety of soundtracks with a wide variety of music tastes catered for, the game does feature an announcer/voice over who at times seems quite corny and rather forgetful, i did like some of the sound effects i.e the wind force you can hear when travelling at higher speeds or the sound of the snow under your board, overall the audio isn’t too bad.

    5.8
    Gameplay 6
    Graphics 6
    Audio 7
    Replay Value 5
    Value For Money 5
    Mark McMorris Infinite Air

    Mark McMorris Infinite Air could have easily been the next big snowboarding game, but alas with a difficult control setup and little to no navigation on what to do i felt lost. Coupled with it’s average graphics and difficult campaign it’s very difficult to get into and feels like a chore to play. Its only redeeming feature is its soundtrack. It may only appeal to hardcore fans of the genre everyone else should wait for steep.

    • Good soundtrack
    • Difficult controls
    • Average scenery
    • Not much guidance in game for controls

    About The Author


    Gaming since the early 90's enjoys playing platformers, survival and online co-op games.

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