On day two of EGX 2018, we decided that we wanted to go straight over to play the hotly anticipated Metro Exodus. Once there we were waiting for a few minutes before being directed past a curtain through to a room full of Xbox One X Dev Kits. Fully enhanced and running in 4K, as soon as I put the headset on and watched the intro, I knew that we were in for a real treat. If Fallout and Far Cry had a baby, it would probably be called Metro Exodus. So with all that being said, I am going to put it straight out there right now and say that Metro Exodus was our favourite game at EGX 2018. What we played was absolutely fantastic and we can’t wait for its release on 22nd February 2019.
From the first few moments, it had me on the edge of my seat, the atmosphere pulled me in immediately and I was engrossed from the get go. With multiple ways of approaching scenarios, Metro Exodus seems to add a more versatile approach than it did in the last two games. Gameplay seemed very polished and shooting was smooth and accurate, but what surprised me more than anything was the visual aspect of the game. While the E3 demo looked impressive I didn’t think that it would transfer over to the main game but the slice that I played looked absolutely fantastic. It was a different portion of the game that was shown off at E3 and I still don’t know what build it was that I was playing or if it’s a reflection of the final product but if it is then this will be one fantastic looking game. The lighting, environment and character models looked superb and the animations were fluid and had no signs of any jerk reactions.
Weapon crafting looks like it will play a big part on Metro Exodus, there are many different attachments and custom additions that can be added to all sorts of weaponry and each one also has a levelling up system. Exploration looks like it plays a big part in Metro Exodus too and this gives players the opportunity to search for supplies, resources, weapons and crafting parts as well as other pieces of key information relating to the story of the game. I couldn’t tell whether or not Metro Exodus has an open world aspect as it was only a small portion, but if it isn’t open world, it will most certainly have a sandbox feel as the emphasis on exploration was too prominent for it to be too much of a linear experience.
Whatever the style of game it turns out to be whether it’s open world or not, there is no doubt in my mind that this is going to be a great game. Admittedly I only played a small vertical slice of what’s to come but what I did play had me excited for its release early next year. It looks fantastic, feels great and looks to hit the heights that the previous games, which I still really enjoyed, couldn’t quite manage. If like me you enjoyed both Metro 2033 and Last Light then I have no doubt in my mind that you are going to love this. I just hope that it doesn’t drown in its release as both Anthem and Crackdown 3 are released on the same day. I have a feeling that if that doesn’t happen and it maintains the quality on show when I played it, that Metro Exodus could be a bit of a hit in 2019.