Monster Energy Supercross – The Official Videogame Review

  • Dev: Milestone S.r.l.
  • Pub: Milestone S.r.l.
  • Released: 13/02/18
  • PEGI/ESRB: 3/E
  • Players: 1 local 2-12 online
  • Size: 13.9 GB
  • Price: £49.99/$59.99/€69.99
  • Xbox One X Enhanced: Yes
  • Monster Energy Supercross The Official Videogame from developers Milestone, well known for their 2-wheeled motor sport titles, is the first dedicated Supercross game for the studio. It features a handful of singleplayer gamemodes, multiplayer, and a track editor.

    The main game mode within single player is career, here you create your own rider and choose a manufacturer for your starting bike. You’re given the option to choose between 250 east and 250 west as a starting point for your career and make your way through both of these championships to open up the prestigious 450 class, and ultimately become the world champion. Career mode is open ended, so if it takes your fancy, you can continue for as many seasons as you like. The other modes within singleplayer are Time Trial, pretty self explanatory set the best time on a circuit, either official or player created and climb those online leaderboards. Single race event and single championship are also available.

    Much like other Milestone games, there’s a fair bit of customisation when it comes to difficulty and other race options, making the game accessible to players of all abilities, there’s also options to remap the controller scheme. Gameplay has some issues which I’ll go in to more detail a later, but overall it’s solid. the physics work extremely well, especially when playing with full physics enabled, it’s an intense ride from start to finish, every aspect of each course will have you on the edge of your seat, adjusting the bike and shifting your riders weight the whole way through. Get it right and you’ll be rewarded with a great sense of satisfaction (and most likely first place), get it wrong and you’ll soon fall behind as you fight with the bike to keep up momentum and/or a straight line.

    Completing qualifying events and races will award you with SX Credits, this is an in game currency used to purchase bikes, upgrades and rider gear within the customisation menu, you’ll also earn Pr (Prestige Reward). This is a levelling up system that shows off your dedication to the game, and is awarded for difficulty, finishing position and actions performed such as jumps and drifts. Hitting certain milestones will unlock new emblems and badges for other to see online, along with new sponsor decals and special outfits and bike skins. A nice little touch that is quite generous too, I managed to get over level 100 from playing 250 west, 250 east and 450 championships in career.

    Having a track editor is a great addition to any game, and with it’s inclusion in Monster Energy Supercross there’s a limitless amount of tracks that are going to be on offer as and when uploaded by the community. I’ve already seen uploads for recreations of 2018 tracks and one or two to help with achievements. Track creation is a little cumbersome, but after spending a few minutes familiarising myself with the controls I was able to knock something together. It’s quite in depth and the only real restriction I could find was using up every bit of available space within a stadium.

    Multiplayer is as solid as singleplayer, however, this is where I noticed a difference with the game’s performance on an Xbox One X compared to a standard Xbox One. My playthrough for review was on an Xbox One S, and as I hinted at earlier the game has an issue. The issue is that, at the start of every race the game losses frames to the point of freezing just as the gate drops, then again as all the bikes pile into the first corner. Once this point is passed the game runs fine.

    However, when it came to testing online I grabbed Bobby to join me who was playing via an Xbox One X. As the race started the game lost frames and froze for me (as host the AI riders also froze), but not Bobby, and he was away and down to the first corner before the game unfroze. We then tested again with Bobby as host and the game only froze for me, with the AI riders off and down to the first corner with Bobby. We investigated a little further, and the same issue in singleplayer is not present if playing on an Xbox One X. Hopefully Milestone get on this as fix it as soon as possible, as it’s really the only part of the game that is a let down, not to mention being disadvantaged when playing online, unless you’re playing on an X, then there’s no issue at all.

    Visually the game is a bit of a mixed bag, the bikes are highly detailed and the tracks are probably the best looking yet as far as Milestone’s off-road bike games go. there’s lots of other little touches, such as the track side boom cameras moving around among other details, where as the rider faces and other track-side officials seem a little out of place almost plastic-like. The audio is pretty standard. A generic track plays throughout the majority of menu screens, a commentator that introduces and concludes the races. With the sounds of the bikes being pretty spot on.

    A download code was provided for this review by the developer/publisher
    Gameplay 8.5
    Graphics 7.5
    Audio 8
    Replay Value 9
    Value for Money 8
    Monster Energy Supercross The Official Videogame

    Monster Energy Supercross is a cracking game. there's enough variety in it's difficulty options to please players of all abilities, and competitive leaderboards and multiplayer to keep you coming back, not to mention the endless possibilities of tracks to try thanks to its editor. If you're playing on an X go get it, otherwise hold out for news on a patch to fix the framerate/freezing issues on standard Xbox One.

    • Race options
    • Physics
    • Track Editor
    • Loss of Frames/Freezing during opening of races

    About The Author

    Gaming since the early 80's. Love survival horror and a real big fan of indie games!

    Leave a Reply