Moonfall ultimate at a first glance seems almost like a must buy for people who enjoy hack and slash type RPG’s with amazing art style and overall potential to be a great game created by Fishcow.
The introduction to the game greets you with a story which seems complicated, however anyone who wishes to have heavy amounts of detailed lore will enjoy Moonfall, with diary entries scattered throughout the storyline. The progression within the story after you’ve slogged through all the fighting is almost rewarding to see a new piece of dialogue or diary to read.
As for the presentation of Moonfall it may look pretty but the animations are stiff and combat feels like a constant state of whoever swings and blocks the most wins while standing still. The co-op feature makes battle more interesting with one character being able to tank while the other shoots from afar making it more tactical and overall interesting.
The difficulty of Moonfall feels inconsistent, which is why I think the endless mode feature is great for players to get a feel for one of the three classes they want to play as, and get used to the skills and get a grasp of different types of enemies while also understanding what potential builds they could make.
Although you have skills even when you are low health and low mana and are swarmed by enemies you are offered the only option of running circles around them until you regenerate health or enough mana to cast a skill. This is countered by having mana and health potions, but depending on what difficulty you’re playing on, you’re bound to run out of them quickly making the fighting like a game of duck duck goose, and to top it all off, when you die you restart at the beginning of the level so there’s no checkpoints.