MotoGP 19 Review

Dev: Milestone S.r.l.
Pub: Milestone S.r.l.
Released: 06/06/19
Players: 1, 2-16 online
Size: 15.98 GB
Price: £49.99/$49.99/€69.99
Xbox One X Enhanced: Yes

It’s that time of year again where we see Milestone’s latest itteration of the MotoGP series. This year we get a more streamlined experience with Career mode, as emails and websites from previous years now gone, we get a simple ‘news from the MotoGP world’ section, combined start weekend/calender, career progress, leaderboards and an R&D section. with the menu layout returning to a boxed grid style. When starting your career mode you can choose from either a normal mode with fully customisable race options, or a pro mode with most options being locked. One disappointment here is that there’s no option to be able to run both career types at the same time.

I enjoyed the gameplay this year, with it feeling quite responsive, and noticable differences when playing around with the different options. Again something I’ve praised Milestone on before, is the inclusion of a multitude of options that makes the game accessible to anyone. The AI on the other hand is a different story, while you do see different reactions from them such as giving room, or making an aggresive dive for a corner. Their bikes seem to be stuck to the track when it comes to collisions, one could make a lunge for a corner, clip the player sending the bike into a wobble and ending up in the gravel, as the AI rides off without so much as a twitch. Something that needs changing in the future.

Gameplay feels right this year.

Career isn’t the only mode available, you can play quick races too, that not only include the Red Bull Rookies, Moto2, Moto3 and MotoGP. There’s also MotoE for the first time, historical MotoGP and 500cc 2-stroke. sadly the latter 3 are not available in career. Quick mode includes single GP’s and full championships so you can at least get a taste of the full MotoE here, and Time Trials. You can also find a whole bunch of historical challenges to take part in, that set you in a scenario from times gone by with gold, silver and bronze medals to work towards.

The graphics editor makes a showing this year, though this is restricted to helmets, race numbers and rider stickers. Strange there’s no actual bike livery editor, as that did make an appearance in Milestone’s Ride 3. Though maybe something to do with this being an official game, I’m not sure.

While visuals are improved, there is still room for improvement in some areas.

Multiplayer is of course available this year, and is run on dedicated server, though admittedly I couldn’t test this out as at the time of testing the game there were only ever 1 or 2 lobbies going that were always in progress, and sitting waiting for them to return to the lobby for 10 plus minutes wasn’t fun at all.

Visually the game is the best it’s ever been, especially compared to the very strange grainy effect that was applied to most of milestone’s games over the past year or so. However, there’s still plenty of room for improvement. Framerates, while steady should really be higher. Overall visuals also seem like they’re a few years behind. The best way to describe this would be to compare with its 4-wheeled counterpart, the F1 series. it’s much tidier in all aspects of the visuals, and yes Milestone may be a smaller studio, but they should be pushing to make a licensed game the best it can be, and MotoGP needs more. Don’t get me wrong, as I’ve already said, it’s their best yet. there’s just so much more room for improvement, especially the character models. They’re just so emotionless.

Gameplay 9
Graphics 7
Audio 7
Replay Value 7
Value for Money 7
MotoGP 19

MotoGP 19 is an improvement on last years outing for the series, though there's room for improvement in some areas. There's new additions including MotoE and a graphics editor for helmets, race numbers and suit patches. Fans of the series will enjoy this one, and as always if you're looking at getting into the series then give it a go. There's plenty of options to make the game playabe/enjoyable for all player types.

  • Tighter more responsive gameplay
  • Plenty of stuff to do aside career mode.
  • Difficulty options.
  • Room for improvement with visuals including framerate

About The Author

Gaming since the early 80's. Love survival horror and a real big fan of indie games!

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