MXGP3: The Official Motocross Videogame Review

  • Dev: Milestone S.r.l
  • Pub: Milestone S.r.l
  • Release Date: 30/05/17
  • PEGI: 3
  • Players: 1 offline 2-12 online
  • Size: 13 GB
  • Category: Racing
  • Price: £49.99/€69.99
  • It’s the third outing for Milestone’s Official Motocross game, this time ditching its own game engine and utilising Unreal Engine 4 to bring its dated looking product up to speed with current gen. It’s a step in the right direction, but there’s still room for improvement..

    As always, MXGP3 features a full career mode in which you start out as a newcomer, setting up your rider details, name, race number etc. and have to work your way up through the rankings with the goal to become the MXGP Champion. there’s choices to be made along the way, depending on your performance, with team offers and the choice of starting your own team, as well as moving up from MX2 to MXGP. There’s also the addition of 2 stroke bikes this year too.

    Other game modes making an appearance are Grand Prix, Championship and Time Attack. allowing you to play either a single race on any of the 18 circuits, set up a custom championship with the ability to edit the amount of tracks etc. Time Attack is just that, and features online leaderboards. The Monster Energy FIM MXoN also make an appearance again, an event that has a different scoring system to MXGP. Sadly, Real Events and the Stadium Series are missing this year, which is a shame especially the Stadium Series, as this was my favourite mode in last years game.

    Bike and Rider customisation are present, with a huge variety of licensed gear for your rider with numerous helmets, goggles, race suits, boots and neck braces to choose from. The same goes for the bikes too, with some parts giving bikes better performance, you can also choose from a variety of pre set liveries, and colour code certain parts like wheel spokes, brake lines and foot pegs etc, all purchased with your hard earned Cr from racing events. I still feel, much like last year, that a livery editor would be a welcome addition if milestone were to ever implement it.

    When it comes to the gameplay, MXGP3 still features multiple modes of difficulty and also features varying physics depending how comfortable you are with the game. it’s a little tricky if you are new to MXGP, as the ever changing surface of the circuit can catch you out and make you fall but once you get used to it, you’ll find yourself testing out semi pro and pro settings. These setting rely on separate controls for maneuvering the bike and rider weight with the left and right thumbsticks respectively, providing more precise control over the bikes. If you do find yourself constantly falling the game does feature rewind so you can quickly set the time back a few seconds and correct your mistake.

    By far the most noticeable change that moving to Unreal Engine 4 brings to the game is the visuals, there’s more detail to the bikes and riders, that were already well modelled in previous games, and the circuits feel more fluid and alive, as there’s more dirt thrown around than previously, you’ll often see little clouds of dust being blown from the tops of jumps on dry circuits, there is however room for improvement when it comes to wet weather, while the track does look muddy, with the odd puddle dotted around, there are some parts of circuits where there’s just a sheen of wet across the track that just doesn’t look right, it makes the circuit look like plastic. The frame rate issue that I picked up on in MXGP 2 is much improved, and on the whole the gameplay is a much better experience. However, the same cannot be said for load times, by far the biggest downfall of the game, and with it needing to load often it is a touch frustrating.

    Multiplayer is relatively quiet as of writing this review, but the few games I’ve played have performed well. there’s 3 modes to play here, Single race, full championship and MXoN. you can either find a match to join or create your own with options to choose such as class of bike, physics style, race length, weather etc etc.

    The audio is pretty straight forward, bikes sound like bikes, while the game constantly has a variety of music playing the I personally didn’t really care for, as it seemed really generic and would fair better from some decent licensed tracks.

    8
    Gameplay 8.5
    Graphics 8.5
    Audio 7
    Replay Value 8
    MXGP3: The Official Motocross Videogame

    MXGP3 is a step in the right direction for the franchise, the visuals are much better than previous games, although there's room for further improvement. The addition of 2 stoke bikes is a bonus, however the removal of real events and stadium series is a let down. The varying levels of difficulty and physics make the game accessible to all and is worth checking out.

    • Improved visuals
    • Solid gameplay
    • Variable difficulty settings
    • Load times
    • Music

    About The Author



    Gaming since the early 80's. Love survival horror and a real big fan of indie games!

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