Oceanhorn Monster of Uncharted Seas is an adventure game that has you travelling the world solving puzzles, finding treasures and fighting monsters in a quest to find out why your father has disappeared. Is Oceanhorn: MoUS worthy of discovering? Read on to find out in our review below..
Oceanhorn : Monster of Uncharted Seas from the get go just smacks of Zelda, definitely not a bad thing as it is quite possibly the closest we will ever get to having Zelda on the Xbox platform. Players take on the role of a young boy who has been left all alone by his Father with nothing but a note, stating he has left to fight the sea monster Oceanhorn. You then embark on your journey to find out what has happened to him. You start out on a small island, and here you will learn the basics of the game, which are pretty straight forward to get to grips with.
As the story progresses you will find yourself venturing off to visit different islands, at first these journeys are fairly boring as you set sail in your small boat with not much to do other than look around until you reach your destination. Later you get to find a gun which you can use once on the boat, giving each journey a mini-game feel as you can shoot at sea creatures that pop up from time to time, along with lost cargo that will reward you with coins you can spend at the shop to replenish ammo and buy certain upgrades.
While the game doesn’t hold your hand as you play (more on that in a minute), The story and overall atmosphere of the game is pretty good and quite immersive. Back to not having your hand held, there’s no real objective marker to point you in the right direction of where/what you’re supposed to be doing. You are given hints now and again via the story, but nothing too concrete, and at times you can find yourself stuck and searching numerous islands looking for a specific item to continue your quest, especially if returning to the game after not playing it for a day or so.
This can feel rewarding if you manage to stumble across what you’re looking for, but often searching for an item for an hour plus can make you feel like giving up. It is definitely worth looking around each Island and interacting with everything and everyone, especially when it comes to having to uncover new islands to visit.
The overall gameplay though is quite pleasant, with simple mechanics, which include a variety of switch and block pushing puzzles to do, there’s also the odd boss battle to contend with but they’re not all that difficult. Visually Oceanhorn: MoUS is quite pleasing, its 3D world and colour palette seem to fit well with the game’s style, along with it’s decent soundtrack that is composed by Nobuo Uematsu (Final Fantasy) and Kenji Ito (Seiken Densetsu).