Developed by Atmos Games Pinstripe is a controversial and emotional puzzle, adventure game. You play as Teddy, A disgraced ex-minister. You start onboard of a train with your three-year-old daughter Bo. Soon after you begin the game the shadowy slender character Pinstripe appears. Bo is kidnapped by Pinstripe and Ted is then set the task of getting Bo back from pinstripe, Unfortunately for Teddy Pinstripe does not make it easy with a series of puzzles standing between Teddy and Bo.
Pinstripe’s Gameplay is nothing new as far as 2D platformers go, But with the dark and controversial story and odd but lovable characters it adds a great twist to the genre. The controls feel familiar and comfortable and are very similar to many other platformers. The aiming system is basic but I feel needs a few more tweaks as the sensitivity seems far to high compared to the pace of the rest of the controls.
The voice acting in the game seems to be mixed between very humorous and very Dark. The characters you meet while solving these puzzles tend to be either drunk or have a few screws loose to say the least. When speaking to these characters you are regularly given two options for your reply, these options could be the difference between making a friend and find yourself arguing with a drunk in what seems to be a dark gritty bar. This does add a very nice touch to the game and does make you feel like you have more chat inputs than your really do.
Pinstripe does make you back track more than I feel necessary. I found myself running from one end of the map to the other much more than needed to get objects are to make enough ‘money’ to get through the area although you do see more areas by doing this I found my self getting bored of seeing the same area for the ‘100th time’.
For a game based around puzzles the puzzles them selves seem to be far to easy and unimaginative, I found finding how to get to the puzzles was harder than the puzzles them selves. This is not helped with the fact you have to back track so often with nothing telling you, that you have to head back the way you came, after a few times you do start assuming that you need to turn around and go back.
The art style does really fit in with the story, other than Ted and Bo the characters do tend to look strange and dark and does give the gameplay that eerie uncomfortable effect the areas do also look very dangerous which does make the gameplay work very well.