Q*bert Rebooted is Developed by GPC Games and published by LOOT Interactive. ‘One of the most critically acclaimed and commercially successful arcade games of the 1980’s is back in its Classic pixel perfect 2D form, and a re-imagined Rebooted version with state of the art 3D game-play and graphics that remain faithful to the original concept. Both versions are exciting twitch games requiring keen puzzle solving skills and logic.’
Q*bert Rebooted takes the classic game and gives it a modern overhaul including 3D graphics and 6 axis movement as the squares of the original are replaced by hexagons. The overall aim is still the same, change each block to the specified colour whilst avoiding the enemies. It works well bringing the game up to date without changing its core gameplay, and what made it one of the most successful games of the 1980’s. It also includes some other changes that make life a little easier, such as being able to continue from the last level you played if you have run out of lives or are continuing from a previous session. Where as the original had you restart from the beginning each time.
This also means a progression system is in place too, with 3 stars to be earned from each level that are needed to progress further at certain stages of the game. these stars are earned by completing the level, scoring a certain amount of points and finishing within a certain time. some levels can be trickier than others to earn stars, and may require multiple plays to earn all three. Levels are not just in the standard pyramid style either, they come in a variety of formations and this adds just a little extra to the gameplay.
Much like the original each level is split into rounds, and all 3 rounds are taken into account while going for time and score stars. With each round progressively getting more difficult to complete. The difficulty also gradually rises as you progress through the levels. The majority of the time the more difficult levels will be about learning where and when enemies spawn, and which is the best route to take around the board. You will also get given bonus rounds from time to time, these are used to collect more gems (on top of the odd few that spawn whilst playing the levels). These are only used to unlock different skins for Q*bert, none of which add anything extra to the game. This is a missed opportunity in my opinion, for example it would have been nice to see Q*zard have the ability to perform a spell of some kind that stops enemies in their tracks for a few seconds etc.
Q*bert rebooted also introduces some new enemies Homer, Uppercut and Treasure Chest. Homer is a cat that follows Q*bert around the board and unlike Coily, will stop when q*bert stops. Uppercut is a boxing glove that will knock Q*bert away if layers get within the ball that surrounds Uppercut this can lead to being knocked off the board if you’re not careful. Treasure Chest is a much more passive enemy and will actually move away from Q*bert as if he is caught he give a bonus amount of points.
The controls are very simplistic, adding just a button press to the originals gameplay. So players now have to highlight one of the surrounding hexagons and press the A button to jump to it. Where in the original players jump to the next square simply moving the joystick in that direction. It is also worth noting that the control system has been overhauled for the Xbox One making it a much nicer experience than that of other versions. Q*bert Rebooted also features a nice mellow soundtrack by EnV!, Although it becomes a little repetitive if playing for long periods, it suits the game quite nicely.
You can of course play the classic version of Q*bert too. It comes complete with its own virtual arcade cabinet and is just a difficult to master now as it was back in the 80’s, a nice touch of nostalgia and the real challenge is to introduce it to your kids (if you have them) without uttering the phrase ‘This is what games were like when I was a kid’.