Redeemer is a top down twin-stick beat ’em up. I never played the original, so I will not be making comparisons in this review, though it is worth noting that the enhanced edition does feature some new features, including a local co-op mode and some balancing of levels, and abilities.
You play as Vasily, a soldier turned monk, who has been tracked down by a corporation, who ransack the monastary killing some of Vasily’s monk-brothers and kidnapping others. This is where your journey of destruction begins.
Played out in a top down style, the game mixes beat ’em up with twin stick shooting, two popular genres that go hand-in-hand in redeemer. There’s 16 chapters to the story, all featuring varied level design and layout, starting with the monk village and ending in some super secret laboratory setting. I did find some of them to be a little boring around the middle of the game, and found myself trying to rush through them, though that did pass and I started to get back into it.
Starting out you only have punches and kicks at your disposal, with other elements added as you progress through the first chapter, with a plethora of melee weapons to find, from tree branches to axes, and throwables from rocks to table furniture. Guns also vary from pistols to futuristic plasma rifles. Controls are spot on, with a nice layout to separate the fighting from the shooting, but fluid enough to keep it from feeling disjointed.
You do have to be mindful of your weapons, as they do have a breaking point, as do guns that only have a certain amount of ammo when picked up. So choosing which enemies to use them on, (especially guns) is always on your mind.
You do get to find scrolls along the way, these enable you to upgrade you monk and soldier skills, with monk skills being set around punching and kicking, and soldier skills set around weapons. Upgrading them will let you perform more powerful attacks. Ideal for later stages where enemies start to become stronger and more numerous. This doesn’t make things any easier though, especially if you play on Hardcore difficulty.
It plays really well in my opinion, the different setting for each chapter keeps the game fresh, though it’s not long before they all look the same spattered with enemy blood, you’ll also find some unique kill opportunities too, which can reward you with a one button insta-kill usually consisting of jamming enemy bodies into the environment, such as table saws or fire pits.
There’s also an arena mode, to satisfy a quick session of blood spilling if you don’t have time to continue with the story. However there’s only arenas, so this may become boring quick, hopefully new ones are added at some point, and not as paid DLC.
Visually the game is good, lots of detail to the world with destructible parts in some areas, I did notice some odd animations now and then but nothing too serious, The audio is spot on, nicely voice acted with a decent background track.
A copy of the game was provided for this review by the developer/publisher