Dying Light Review

“Dying Light is an action survival game presented in first-person perspective. The game is set in a vast and dangerous open world. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. At night, the hunter becomes the prey as the infected grow in strength and aggression – but even more lethal are the nocturnal, inhuman predators that leave their nests to feed. You will need to make use of all your skills and any available means to survive till dawn.”

The game opens with our character Kyle Crane receiving his mission brief while preparing to parachute into the games world of Harran. Crane is an agent of The Global Relief Effort (GRE) and his brief is to retrieve a file stolen by a character named Kadir Suleiman. Upon entering the city via air drop Crane finds his self landing right into the hands of some bandits, who instantly attack him. He manages to pull out a pistol and shoots one of his attackers. The gunshots alert nearby zombies and the attackers run, leaving Crane to fend for himself.

Crane is bitten while fending off an attacking zombie and is subsequently rescued by characters Jade and Amir. this is our introduction to Jade, one of the games main characters. as for Amir…. not so much our meeting with him is brief to say the least. Crane passes out as Jade is radioing for help, waking up in a room we take control of Crane and the adventure in Harran starts…

I suppose the first question I have to answer is, “is it like Dead Island”. Tricky one to answer, as yes some of the game has heavy hints of Dead Island yet some other areas are brand new. Take the parkour system, brand new for this game and brings a whole new dynamic to the first person genre. full freedom to tackle traversing the city how you want. Where as playing Dead Island was finding the quickest route from A to B using fast travel whenever possible. I think I might be as brave to say that Dying Light is the game Techland wanted Dead Island to be.

Visually it is stunning, very detailed environments, day and night cycle and changing weather, The controls are a little tricky to get used to at the start but once you get the hang of them you’ll be parkour-ing? like the best.
the weapons are vast and again take heavy influence from those of Dead Island yet with the twist of being only repairable a certain number of times before becoming useless. this introduces a scavenger element to the game. you’ll find yourself rummaging through abandoned buildings for weapons and parts to keep your arsenal full.

the sound is great, characters sound individual. the wind starts to whistle and howl the higher you climb. the in-game music fits the gritty atmosphere well giving it an almost B-movie feel, giving the game its own identity so to speak.

I mentioned earlier the day and night cycle. now this presents a whole new challenge. as at night it becomes a lot more dangerous as this is when the volatile appear. an extremely dangerous mutation of zombie, that have a severe reaction to UV light. Taking them head on is not advisable as they are extremely tough to kill and before you know it you are surrounded by them.

This brings me to the AI in general, as there are a few variations and mutations of zombie yet they seem to have that zombie intelligence you see in films. How they all sort of gravitate toward the survivor, it can end badly if you’re not careful. take for instance I entered a shop that had only one exit, I was spotted by one zombie upon entering, that I quickly killed. What I didn’t know was that this had attracted more zombies from the street. Whether it was the commotion or just that ‘zombie intelligence’ I don’t know. I casually rummaged through the shop opening cupboards etc. Only to turn around and find the shop full of unwanted customers…

Co-op is great, simple drop in drop out. no silly promises of Co-op that then turn out to be half hashed game mode separate from single player. the addition of Be A Zombie is a nice little touch for a bit of competitive gameplay too.

Gameplay 9
Graphics 9
Audio 8
Replay Value 8
Value for Money 8
Dying Light

Summary: Aside from the physical copy delay issues. and a small handful of reported bugs. (I experienced none) Dying Light is a solid game. Very immersive and has the potential to be a great franchise. A must buy for all zombie Horror survivalists.

  • Visually stunning
  • Great soundtrack
  • Very immersive
  • Some bugs at launch

About The Author

Gaming since the early 80's. Love survival horror and a real big fan of indie games!

Leave a Reply