Siegecraft Commander Review

Siegecraft Commander is a real time strategy (RTS) game that features a single player story and local and online multiplayer that’s also cross-platform. Build towers, walls and units to expand your fortress and outmanoeuvre your opponents to win the match. Check out our review below to see if Siegecraft Commander should be in your games list..

  • Dev: Blowfish Studios
  • Pub: Blowfish Studios
  • Release Date: 17/01/17
  • PEGI Rating: 16
  • Players: 1-4 local/online
  • Size: 1.3 GB
  • Category: Strategy
  • Price: £15.99
  • In my time with Siegecraft Commander I have gone from being hasty and wreckless on the offensive causing me to fail early on to becoming very patient and cautious but clever in my approach. There is a real simple learning curve to the game but you need to take your time and plan your moves around the environment to get the best possible areas to attack. The single player campaign consists of a real-time battle of different areas to take over and the further you get the more difficult things become. The aim is to construct bases with outposts that can then be built upon with weaponry and barracks to release your armies against the enemy and ultimately destroy their main bases and wipe out their armies.

    The gameplay mechanics of the game are fairly simple and easy to learn which is really beneficial to first time players of a real-time strategy game but as simple as they are to learn, they can be incredibly fiddly to execute, especially if you want to do something quickly. The aiming system is quite sensitive and I struggled at times to get my aim just right when I wanted to build a base or attack with a weapon. The main control in the game uses a swivel aim method that you use the left stick for and a power adjuster, that you use the right stick for and these felt overly sensitive.

    gameplay mechanics of the game are fairly simple and easy to learn

    There is an option to change the control scheme so that you use your triggers for a precise power system and I found this to be the better of the two, despite it still being quite frustrating to get right. These are small issues but are also important parts of the gameplay, especially in a strategy game where accuracy is key to winning the battle along with strategic thinking. There were also times when I had a clear path to build my towers but they would explode straight back as if there wasn’t any land available for where I wanted to build them which made tactical approaches more difficult than they needed to be. Navigating around the map was smooth though and the use of the zoom came in handy in planning my attacks and despite the little issues I had with the gameplay, I soon got used to them and I was able to adapt my style of play and judge my moves with this in mind.

    Visually the game isn’t going to win any awards for its visual style, but it’s not a bad looking game at all and the overall look is a quirky cartoon style that is colourful and vibrant on screen. There was no clutter around the maps and the game does a good job of capturing the battleground with various options to choose when building your towers and planning your approach. The areas soon became filled with bases, barracks and soldiers with a lot going on within the area that caused no frame rate issues and allowed for the game to flow the way I would expect considering the simplicity of the visuals. The maps themselves are a decent size and get bigger as you progress through the campaign and again, this didn’t impact frame rate when it started to get full with towers and explosions. The terrain also changes as you progress in the game but this is just cosmetic and doesn’t really affect the game itself.

    areas soon became filled with bases, barracks and soldiers with a lot going on within the area that caused no frame rate issues

    The multiplayer was a bit of a mixed bag in terms of performance but the experience itself is very similar to the single player except you have the option to play in a turn based game rather than the real time strategy that you play in the single player if you wish. You can have an online battle with up to 4 players and there is an option to have cross play with PC players or you can disable this if you just want to play against Xbox Live players. I found it a real struggle to find any matches straight away and it took me a few times of exiting and restarting the matchmaking to get any sign of another online player. As you can imagine this became quite frustrating but once I did find a match, the performance was very hit and miss as there was a bit of a delay when building towers or firing weapons where it would take a while to trigger and the animation would just skip to the tower rising. There were also a few occasions when I fired a barrel over but it didn’t have any effect despite it hitting my opponent’s base. I am sure this can all be addressed in an update but it left me somewhat disappointed with the multiplayer, especially as this will be the main reason why most people will purchase this title.

    6.8
    Gameplay 6.5
    Graphics 7
    Audio 6.5
    Replay Value 7
    Value For Money 7
    Siegecraft Commander

    Siegecraft Commander has some real plus points to it but they are overshadowed by some of the poor gameplay mechanics. It is a game that will appeal to long time fans of this genre but is easy enough to grasp for new players, but the shortfalls in the gameplay, especially the aiming and firing system makes things frustrating and would suit the mobile platform a lot better than it does on a console. The multiplayer side of things really needs some attention and I hope there is an update in the works because the matchmaking is far too inconsistent.

    • Easy Learning Curve
    • Quirky visuals
    • Fiddly aim and fire system
    • Frustrating gameplay mechanics
    • Poor online matchmaking

    About The Author



    A passionate player of games for over 30 years and self proclaimed FIFA King. I enjoy all kinds of different game genres and love a good story driven game too.

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