Songbringer Review

  • Dev: Wizard Fu
  • Pub: Double Eleven
  • Release Date: 01/09/17
  • PEGI/ESRB: 12/T
  • Players: 1-2 Local
  • Size: 849.9 MB
  • Category: Action Adventure
  • Price: £16.74/$19.99/€19.99
  • Songbringer is a procedurally generated futuristic pixelated scifi RPG. You get thrown into a world that really makes no sense to you and I assume Roq the “hero” you’re playing as. You’re searching the galaxy essentially for planets to party on without any police to ruin the fun. Doesn’t sound like a bad gig until your flying motorcycle crashes on this cursed planet. One of the things you’ll come across which is incredibly helpful (since it’s really a primary weapon) is the nanosword.

    The sword hums when you swing it, so naturally as a rocker looking to party, you think it’s cool. Interestingly enough since the worlds are procedurally generated you can go throughout the whole game without even finding it. Or you could put in the same level code so that you know where the sword is so that you purposely don’t find it. The game runs very smooth and the pixel graphics are a fun change from other RPGs that try to sell you on the graphics more than the story behind the graphics. Songbringers strongest positive is its story.

    It’s fun backstory and laxed attitude of Roq have you casually exploring the levels looking for caves to explore as well as looking through every bush, tree and rock for loot. The loot you find is generally diamonds and sometimes hearts. The diamonds can be used to buy upgrades, hearts and weapons. With everything going on you almost forget about your cohort Jib. Jib is a skybot, a hovering robot, who has the personality of it’s programmer inside of it. Jib tries to help you and lead you on the correct path and even tries to advise you against taking the nanosword and of course you could listen to him, but where’s the fun in that. At one point of the game I just started walking around, not killing anything and exploring.

    I must have made it to 30 different level areas, multiple dungeons and different biomes each with potentially different enemies. One such enemy was disguised as a rock tower which late in the game and low on hearts was very mean but refreshing. All-in-all I feel it’s a great play if you can get into it and are into RPGs and can enjoy the pixel graphics. I only say this because I know that some people can’t. Also Considering the levels are procedurally generated you can really play over and over having a different experience every time which is nice considering some games give you one script to follow which can get old fast. The only slight hold-back for me would be the price. Me being cheap and all, $19.99 seems a bit up there for most indie titles BUT that can get evened out if you have a PC you can game on, since it’s an Xbox Play Anywhere game.

    A download code was provided for this review by the developer/publisher
    7.5
    Gameplay 7.5
    Graphics 7
    Audio 7.5
    Replay Value 8.5
    Value for Money 7
    Songbringer

    Songbringer gives you unlimited replay with procedurally generated worlds and a fun character to play as looking for places to party. If you play games on your Xbox and want to play that same game on your desktop it's a great value. Otherwise it's on the high-end for Xbox-only games.

    • Pixel graphics
    • Doesn't everyone just want a place to party hard and not get busted by the cops?
    • Procedurally generated worlds provide nearly endless experiences
    • Price is a little steep

    About The Author



    Gamer since Atari 2600. Made out with a NES Cartridge before a girl! Father of two and can't be prouder!

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