‘A long time ago, five keys were created. These enchanted keys are supposed to open a lock which guards something valuable. The keys were scattered across these lands forever locked between night and day. Many have tried to search for the keys, but they still remain undiscovered. Will you be the one to unravel the mystery, or will you become yet another soul consumed by the search?’
Sparkle 2 is a fun little puzzle game made by 10Tons and has come to Xbox One with some new features which are helping it compete with the more recent Sparkle Unleashed. Sparkle 2 also comes with a different style to Sparkle Unleashed. In Sparkle 2 you are a stationary slinger that can rotate 360 degrees and have to match up the balls and complete the puzzles from one spot, whereas in Unleashed you are on the bottom of the screen and move horizontally, firing the balls upwards, so players of Unleashed who may not have played Sparkle 2 will be in for a new experience.
While the base gameplay is the same in Sparkle 2; keep the balls away from an end point by matching the colours to their respective rows until you remove all of them while using power-ups and such to your advantage. There is a lot more variety now in the new version for Xbox One. You have the main Story Mode, Challenges, Survival and the new mode for Xbox One; Cataclysm. Each mode offers its own unique challenges and levels along with multiple difficulties for Story, so players won’t have a shortage of content in the game especially considering Story Mode alone has 90+ levels.
The levels seemed easy at first and I was breezing through them for a while but after ramping up the difficulty and attempting the challenge mode, especially Cataclysm I soon learned how difficult the game can get. Even more experienced players will have a hard time with some of the levels so it provides a decent challenge due to the fast pace and how easy it can be to mess up if you don’t pay attention.
The visuals in the game have been upgraded from Unleashed with the new version of Sparkle 2 looking a lot brighter and nicer visually, the levels also look a lot nicer. On the subject of levels each on looks fairly similar but they all have different enough backgrounds to make sure that the game doesn’t get too boring or bland but even then the focus is on the balls anyway. The soundtrack is very simple, nothing really special going on but some nice ambient music to set the mood of a puzzle game and nice audio cues to let you know that you’re about to lose the level if you start panicking when the balls are near the end point (I didn’t do that on multiple occasions at all, promise).