Stardust Galaxy Warriors: Stellar Climax is a 1-4 player couch co-op action shooter game, that combines SHMUP and Brawler-like gameplay, also including light RPG elements. With a host of customisation options for the gameplay. Will SGW: SC get you reaching a gaming climax? Read our review below to find out..
In Stardust Galaxy Warriors: Stellar Climax you take control of one of five mech characters, either alone or with 3 friends in local co-op. There’s 3 game modes to get to grips with Campaign, Gauntlet and Challenge. Campaign mode features 10 levels, along with a tongue-in-cheek story that’s told via on screen text, with some back and forth between the characters.
Speaking of which, the five characters each have their own Unique style and special move and are as follows; Blue Falcon: Ranged Artillery, special, Photon Javelin. Red Tiger: Melee Berserker, special, Power Paws. Silver Wolf: Hit & Run Dasher, special, Sonic Dash. Black Bear: Defensive Support, special, Graviton Barrier. Last but not least, Amber Fox: Offensive Support, special, Naked Singularity.
As you can see there’s a character for everyone, now before starting a game you also get to choose a primary and secondary weapon, these are the same for all characters and again it’s up to you to choose a combination that suits you. The game also features some light RPG elements that carry across all characters, there’s upgrades for increased attack, decreased damage taken, increased shield recharge rate, to name a few.
These can all be upgraded 11 times. you get to upgrade 1 of 3 random upgrades at the end of each stage, and at the end of a level you get visited by a ‘shop’ robot, where you can buy a selection of upgrades using the credits earned while playing.
SGW: SC also features extensive difficulty customisation options, aside from the 9 pre-made difficulties you can also go in and create your own custom difficulty, using sliders you can set things such as enemy durability, enemy bullet speed, player bullet speed, friendly fire and resource multiplier to name a handful. This adds loads to the replay value of the game and also makes it very accessible to newcomers as well as those hardcore players that like to punish themselves.
Gauntlet mode features 11 levels that are endless, and continually get harder the further you go, also includes local leaderboards. Challenge mode contains 5 levels with specific challenges to complete in each. All of which can be done in co-op, again adding more to do once you’ve done the campaign, unless you fancy taking on the new game+ mode.
Controls are pretty straight forward, and fairly easy to get to grips with. Additionally you can also set your weapons to auto fire, meaning you can concentrate on your characters movement, dodging between the bullets flying at you on screen, or alternatively, just reach down to grab a drink with your free hand. Visually the game is great, it has a Mecha Anime feel to it, it runs really smooth, with no problems when the screen gets busy. The audio is a real plus point, featuring an “Album length soundtrack” With a different track per level they all add a touch of adrenaline pumping to the action.