Steredenn is developed by Pixelnest Studio and published by Plug In Digital. ‘Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival.’
After seeing the screenshots for Steredenn I was eager to get my hands on it, being a massive fan of Shmups I was hoping that Steredenn played as impressively as it looked. I was not disappointed, as upon starting I was immediately whisked back to my teens playing R-type again, which is a massive credit to Pixelnest to produce a game that is comparable to arguably the best Shmup ever.
There’s a few different game modes to play, the first being the standard mode in which you embark on your journey to destroy the invading space pirates. You can start by getting to grips with the games controls by playing the tutorial, which gives you a pretty good understanding of how the game works before throwing you head first into the fire fight. Now I will say this there’s no difficulty selection in Steredenn it’s just hard. Some players will like this challenge and some will not, it is as simple as that.
You will die quite often as you get to grips with the waves of enemies that are thrown at you, which varies each time you play, keeping the gameplay fresh and the player on their toes. While the game does require an element of skill there is also an element of luck, as the pick-ups that are dropped vary immensely each time you play and getting a fairly decent weapon drop early on can carry you through a fair amount of waves. This gives the game a decent amount of replayability as you will want to get that one run that will put you on the top spot on the online leaderboard.
Conserving your health is a must while playing too. As the only way to refill your health is to beat the boss at the end of each segment. The bosses come in varying forms too and have a set shooting pattern that you have to work around to kill them. Upon doing so you will have a full health refill and a selection of pick-ups to choose from to help you as you progress into the next wave of enemies. The pick-ups are all varying and range from score boosters, increased damage and shield generators to name a few. Some pick-ups only work with certain weapon types and is denoted by the coloured text to the left. ‘bullet’ for example is in yellow and will work with the starting blaster weapon as that too has the ‘bullet’ text next to it on the HUD.
You can also play the Daily Run game mode too, which is exactly what it says it is. One attempt every 24 hours to get to the top of the daily leaderboard. Where everyone that plays gets exactly the same load out and enemy loop to deal with. This will be very competitive and again adds a little more replayability to the game. You can also play Arena mode, here you pick a boss that you have already come across to fight and you can set what weapons etc you want to start with. Finally there’s a SuperPlay gamemode that you have to unlock by finishing the standard mode once, which is a challenge in itself.
Visually the game is great with lots of varying backgrounds, the ship animations are nice too. as you switch between different weapons you can see it change shape etc. The screen does get quite busy with enemy ships, asteroids and bullets, and does cope well, although I did have one major lag spike where a whole load of enemies blew up at the same time (and can be seen in the video above) This seemed to be a one off as it was the only time this happened out of the 10’s of times I’ve played. The soundtrack is fantastic and sets the pace of the game really well.