Sublevel Zero Redux Review

Sublevel Zero – Redux is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Should you make Sublevel Zero Redux the next game on your install list?. Read our review below..

  • Dev: SIGTrap Games
  • Pub: Merge Games
  • Release Date: 08/03/17
  • PEGI Rating: 7
  • Players: 1
  • Size: 902 MB
  • Category: Shooter
  • Price: £15.99
  • From the start, I have to be honest in saying that I wasn’t impressed with Sublevel Zero Redux. I didn’t necessarily consider it a terrible game, more in that it was just a bit on the average side. Nothing special. Move, shoot something then get confused. Usually resulting in death once confusion settles in and makes itself at home.

    But a simple mechanic that has been included, is a crafting tool. Weapons can be combined to create more powerful variations. Which towards the end game are vital to your survival as enemies are far more numerous and determined to erradicate you. You will also happen across new hulls for your ships, rewarding you with more inventory slots and increased health. Again, vital to your survival. But before you think you can start crafting whatever you want, you first need matching weapon types and a blueprint. Plasma, bullet, energy and laser weapons can only be crafted with each other. So find which type suits you best an stockpile them for when you can craft.

    What keeps trying whole experience fresh, is the randomly generated levels. No 2 runs will be exactly the same. This prevents you from learning routes and becoming complacent, keeping you on your toes. Some sections of level will become familiar, but the complete layout will always be new. So stay alert.

    I did find that the controls scheme was more or less spot on. Although the disorientation can sometimes get the better of you. Luckily, using the D-pad will rotate the ship to regain bearings. Movement though is smooth, and this makes up for the tough beginnings as you look to become accustomed with how the game plays.

    What I didn’t expect from Sigtrap’s offering, was to quickly find myself addicted. Just one more go I thought. Then another, and another. Edging further into the game each time, knowing that I almost made it to the next level was enough to spur me on. There is few levels to be played, but they increase in size each time, and with more enemies and crafting options to beef your ship up with, it will keep you busy.

    In essence, Sublevel Zero Redux is a simple concept, with no fancy bits thrown in. It focuses on gameplay, crafting and randomly generated levels to keep the game new and interesting. Sometimes, you do just need that from a game, instead of trying Developer looking to reinvent the wheel. This is why I believe it works, and it works well. Sure it has a couple of areas that could do with some attention, but overall it’s a great offering and one of the more enjoyable Indie titles.

    I did come across frame rate issues during my playthrough, which obviously is a cause for concern. Usually in later levels when enemy density is high. Graphics could use a little bit of polish too, but overall the visuals are not terrible.

    A download code was provided for this review by the developer/publisher
    Gameplay 8
    Graphics 6
    Audio 8
    Replay Value 9
    Value for Money 8
    Sublevel Zero Redux

    Addictive, and fun to play. Always that one more go philosophy. Which for an Indie title is a must. The difficulty curve is pretty close to perfect.

    • Randomly generated levels
    • Crafting weapons
    • Frame rate issues
    • Disorientating at first

    About The Author

    Hi, I'm FullMoonBeaver, and I've been a gamer since 1986. Having played on, or owned nearly every system I thought that I'd start reviewing games. In a non journalistic kind of way, as I'm a gamer through and through. These days, I'm purely Xbox and a huge supporter of Indie games. Opinions are my own or the voices in my head.

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