SUPERHOT was developed and published by the Superhot Team “Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It’s just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.”
I’ve been following Supehot for the past 12 months, i had a good image of what to expect although did not know how the concept would be achieved, as we all know something on paper can sound a lot better than the finished product! I had high hopes for this game but did have a nagging thought in the back of my mind telling me not to get my hopes up about this title! BUT! did i listen to myself? no was i impressed? yes!
The SUPERHOT team took the concept they had for this game and blew it out the water, the twist on what would be a simple FPS game mixed with a strategy and puzzle base has worked perfectly you can go in guns blazing if you like but it will take a lot of practice to figure out where enemies are spawning and what weapons they have for you to dodge, the best way to play superhot is with a lot of patience, if you take your time, think about your next 5 moves you’ll have no problem with this game with that said it will still be challenging every step of the way!
In SUPERHOT you have 3 different ways to play
Levels – in levels it’s the straight forward campaign following the standard rules and catching up on the story you can use all weapons and pick up any projectiles to throw at your enemy and disarm them
Endless – exactly what it says an endless mode to test your skills with the game how many kills can you get? this is based in an arena and has a multitude of different levels etc
Challenge – in challenge mode you take on the standard campaign but with a twist for example katana mode where you can only use the katana, can’t pick up any objects other than the katana which includes weapons or projectiles in each mode you play through each level of the campaign but your approach has to be completely different, this opens up a different way of thinking when playing the game as you can’t just knock the gun away from the first person you see and start shooting, you have to think where is best to position myself to kill the next 5 enemies!
SUPERHOT is a simple concept which has turned out to be an extremely enjoyable game, so far i’ve put 20+ hours in to superhot and i still have a hell of alot to do in it, i’ve not became bored at any point although i have rage quit and returned later with a fresh set of eyes! you would think if time is moving only when i am that dodging bullets and enemies alike will be an easy task, you simply just move out the way when you see it coming, unfortunately its not that simple when you’ve got 10 bullets flying at you and someone about to cut you in half with a katana but it is achieveable with a little thought!
I personally think superhot could be a game changer in the FPS genre, as the first building block in something completely new i could see quite a lot happening with a sequel if certain aspects were adhered to, i would have liked to have seen better audio in the game overall and was generous in my scoring for that below, graphically i think it’s perfect for what the game needs but if a sequel was to be created i would also love to see something more realistic!