Table Top Racing: World Tour is a pint sized powered up racing game by Playrise Digital. TTR: World Tour was an unexpected surprise when it was announced for release on the Xbox One, I for one was looking forward to a game which could fill that Micro Machines void, with Micro Machines also announced for release later this year, will TTR: World Tour stand up against the giants of the miniature world? Read our review to find out…
TTR: World Tour features a fairly lengthy campaign mode that has a variety of events such as Combat, Time Trial, Hot Lap, Elimination, Pursuit, Drift, Overtake and Pure Racing. All of these events appear throughout each of the 12 championships, Championships are split into 3 categories which are based on the cars available in game. There’s Cult Classics, Street Racers and Supercars, with a total of 16 cars to purchase and upgrade.
To progress through each championship you must finish in the top 3 for each set of races to unlock the next set. These will be either 2 or 3 races alternatively. TTR: World Tour uses a star system for finishing within the top 3 of each race. Once a championship is completed you are then able to go back and try to attain all the stars using any car you wish.
While racing you can earn coins the better the place you finish, the more coins you get. In turn these coins can be used to purchase new cars, as well as upgrades. Upgrades include Top Speed, Acceleration, Handling and Amour. You can also purchase new wheels that have various abilities. For Example; Bling wheels will enable you to earn more coins per race, where centurion wheels have spikes on them that you can run into opponents to slow them down. You can also purchase various paint jobs if you fancy a different look for your car.
Where the racing can be anything from combat to pure I did notice a few flaws whilst playing, for example when entered into a combat race against AI they don’t seem to attack each other very much, which made the game rather frustrating at times having 7 other cars aiming mainly for you Prices for purchasing new vehicles and upgrades does feel a bit high, and you will find yourself having to replay events to get some coins together for upgrades to be competitive enough in later events, making the game feel a bit grindy at times.
When playing each race you will find “short cuts” throughout each track and variant of said track these can give a decent advantage when attempting to win the 1st place spot on the podium and pull in as much cash as possible to upgrade your vehicle or buy a new one, you can also find coins hidden around each level which can be quite tricky to reach, grabbing these coins can give a cash bonus which you receive at the end of the race.
Multiplayer can be played either in public or private lobbies, you’re only able to play a basic race mode with either weapons on or off, the same applies to weapon wheels. You can however stipulate whether upgrades can be used or not, set the track, layout and lap count. It is overall a fun mode, especially with a group of friends. It would be nice to see more event types available for use in multiplayer in the future, and hopefully Playrise will continue to support the game with additions like this going forward.
The visuals in TTR: World Tour are bright and vibrant with a lot of detail showing on the race tracks and adequate detail on the cars, for a toy car styled racing game it is presented better than I would have expected, plenty of detail and highly polished. The audio is what you would expect from engines sounds and wheel screeching to the weapon explosions etc, although the music definitely stands out, with an impressive soundtrack of 25+ tracks produced by Wes Smith of Juice Recordings, it fits the game well.