The latest expansion to ESO brings back great memories for veterans of the elder scroll series and a wonderful new experience for new players. The setting for this expansion is within the island of Vvardenfell, it also includes a new class with the addition of outstanding storytelling of the elder scrolls series which many other MMORPGS can’t compare to.
The total amount of time that the PVE has to offer is around 20-25 hours depending on whether you are in a group or not. (That time not including the new raid in which is a great addition to the already amazing events) As for questing in this expansion the weight that comes with each decision you make will constantly make you question yourself on if you made the correct choice and what would of happened if you did something different. This is why ESO stands out much more against newer MMORPGS as I have never felt a sense of realism and actually caring about what happens to the people and the world around me within the game.
The Morrowind expansion released at the same time as the One Tamriel update wipes out level requirements making you able to join your friends on this new adventure if you have never played ESO, it also lets you make a character and instantly jump into the Morrowind expansion so you dont have to worry about meddling with the main quest line of the original game. It also allows higher level characters able to play with the lower levels and both do equal amounts of damage making it fair for both players. As for how the quests are laid out, There is a long chain of quests that then leads on to other side quests. Just as the main game was set so veterans to the game will be familiar and new players will easily grasp how the game is set out.
The new experience of Battlegrounds was released which puts three teams of four against each other in a PVP battle, from death match to capture the flag it contains a focus unlike the PVP that is within Cyrodiil. It’s a sweet addition that allows newer players grasp the understanding of PVP before jumping into Cyrodill. However these battles can be extremely frustrating as the balance is unbelievably unfair as you could easily be paired against a full team of 630 champion geared players and even though the champion and level advantages is disabled the armour set boosts are not meaning that they will still get the boosts from the full set that they are wearing at the time, but this game mode is great when you get paired fairly and is easily one of the best additions to the ESO as it allows competition between players and friends.
The warden is the newest class brought into ESO with three different skill trees: Animal companion, Green balance and Winters embrace. Animal companion the ability to summon creatures which will either increase and sustain damage or have one large burst of damage with the skills that are within this tree. With Green balance the healer skill tree allows you to focus heal or be a whole team healer, Living Vines my favourite of the healing skills allows you to focus heal yourself or the lowest health ally in front of you each time they get hit with a 1 second cool-down rate for each heal. It then levels into a more powerful version which I would recommend for anyone interested in a new style of healer.
Winters embrace is a skill tree that allows you to manipulate the cold to provide defensive shielding for your group and yourself with Frost Cloak or Crystallised Shields and the third skill Arctic Wind which allows you to heal yourself. This wide range of abilities allows the warden to fill in where it is needed such as for a healer, sustained dps or a backup tank so it allows other healers like templars to still be used within raids and dragon knights to still be the main tanks used but it is adding versatility within choice instead of there being the same continuous meta for raids. As for the pet bear that comes with the warden it’s essentially a retextured Storm Atronach, you have little control on what it does other than it focusing the current enemy your attacking or are being attacked by and it takes away a potentially useful ultimate if the pet is used.