The Incredible Adventures of Van Helsing is II an action role-playing video game developed by the Hungarian independent development studio NeocoreGames,With it being a sequel I would of expected it to follow highly with the witty dialogue and great story telling and expected the developers to have sorted out the clunky bugs that are involved with the gameplay but it overall dose not really effect the overall game massively that they haven’t fixed the bugs. This game to me, is more directed at telling a story than being created for gameplay.
At times the NPC dialogue can become very monotone and boring, but pretty much through the whole game and throughout all conversations that Van Helsing and his ghost companion Katarina has the dialogue is both well written and spoke.The graphics for the game isn’t shockingly good but its decent considering what time the original game was released it is a decent looking game which add to the well made
I personally think they did a good job with the depth of the specialisations you can go into when you level up and the varied abilities within each class will get you thinking of which one to pick, However when it comes down to combat itself no matter what difficulty you pick you could be just ploughing through mobs one second and the next its like you are bashing a stick at a brick wall for 10 minuets which is why I generally recommend playing with another person as it doubles up not only the main characters but on companions too which really completely destroys the sole purpose of increasing the difficulty all together as you just seem to get even more powerful the more players there are.
A problem that people will come across if pick up this game without playing the first one is that they will not be able to follow the story as the cover of the previous game isn’t in depth for new players to pick up and it becomes harder to level up the higher level you get unless you transfer characters from the first game.
The game does have a unique ability system, as you fight you gain rage which can be spent to power up your abilities. For example lets say you’re using a lightning spell, powering it up may cause enemies to be shocked, or it may increase the number of enemies hit. A powered up spell only has one charge although this becomes tedious very fast and I’d wager 99.9% of people have this set to auto cast whenever available this is also a good mechanic that the developers have put within the game that make playing a rpg game like Van Helsing on a console much easier as you cannot micro manage all abilities like you could on pc so setting a spell to auto cast that isn’t a primary spell but still useful to your build makes the game much more fun knowing you can still use a variety of spells on a controller with limited buttons.