The Inner World Review

The Inner World is a point and click adventure game where players take on the role of Robert, embarking on an adventure to discover the disappearance of the wind in the world of Asposia. Will The Inner World blow you away? Read our review below…

  • Dev: Studio Fizbin
  • Pub: Headup Games
  • Release Date: 31/03/17
  • PEGI Rating: 12
  • Players: 1
  • Size: 1.8 GB
  • Category: Action Adventure
  • Price: £11.99
  • Every once in a while, an Indie game comes our way that’s so unique, full of humour and a cast of characters that are brought to life in such a way that draws you in to their world, that the real world appears dull by comparison. This time, it’s The Inner World delivering us a fantastical fantasy point and click adventure.

    The setting, Asposia. The protagonist, Robert. Yes, our new hero is Robert. A loveable yet naïve and clueless hero. Aided in his quest by the confident and headstrong Laura as they look to defeat the Abbot Conroy. Robert’s former mentor. Asposia is a world that is unlike the world we inhabit. You see, it’s as if someone swapped the inside of our planet, with the outside. The interior of a globe is were Asposian people live, and the outside as it where is a vast expanse of earth.

    The game itself offers a reasonably easy to use interface, with hotspots being selected by way of the bumper buttons. So you won’t be searching every pixel on screen for your next clue on how to progress. But you will need to be thinking outside the box on how to progress with items found, and how they should be combined. It reminds me of the rather silly ways in how Monkey Island would tease you with new items and what on earth you should use them for. Although both remain their own games despite sharing the genre.

    What I enjoyed most, was how the game delivers the humour to the player. Well written script, along with a voice cast able to bring the game to life, gives The Inner World a pedestal to show off just how rich the game world is in terms of personality, and everything that comes with it.

    One downside to the experience, is that each chapter is left with few screens to explore. Which is a shame, as there could have been so much more to explore in Asposia. But it’s not all doom and gloom, as each chapter reveals a set of diverse locations and characters. All uniquely created, and fully voiced. From Robert with his timid demeanour, to the angry, but eventually friendly Laura, all the way to Gorf. Who sounds like he’s been voiced by Robbie Coltrane.

    During my playthrough of The Inner World, I was highly impressed with the presentation, and pretty much everything else included. Then disaster struck. At the beginning of chapter 4, I encountered a game breaking bug, namely the game crashing on me. After several repeated attempts to advance the game, I admitted defeat. This has to be one of the worst moments for any gamer, and in this case it drops the score. Even if time is an issue, testing must be done on a game. If this issue hadn’t presented itself, I do believe that it would be one of the top ID@Xbox games available right now. As it is, it loses points.

    A download code was provided for this review by the developer/publisher
    Gameplay 8
    Graphics 8
    Audio 9
    Replay Value 7
    Value for Money 4
    The Inner World

    • Voice acting
    • Humour
    • Rich & diverse world
    • Short chapters
    • Using hotspots is awkward.
    • Game Crashing

    About The Author

    Hi, I'm FullMoonBeaver, and I've been a gamer since 1986. Having played on, or owned nearly every system I thought that I'd start reviewing games. In a non journalistic kind of way, as I'm a gamer through and through. These days, I'm purely Xbox and a huge supporter of Indie games. Opinions are my own or the voices in my head.

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