The Technomancer Review

‘The Technomancer takes you to Mars, where you live as a mage-warrior. You’re capable of harnessing destructive electrical powers amplified by cybernetic implants. Feared and respected by all, you are on the verge of completing your initiation rite to become a fully-fledged Technomancer. Undertake an adventure through forgotten paradises, lost cities under ice, and dystopian shanty towns that sprawl across Mars’ dusty embrace. Will you survive long enough to uncover the truth behind The Technomancer?’

  • Dev: Spiders
  • Pub: Focus Home Interactive
  • Release Date: 28/6/16
  • PEGI Rating: 16
  • Players: 1
  • Download size: 7.23 GB
  • Genre: RPG
  • Price: £44.99
  • The Technomancer brings sci-fi and cyberpunk together for a different kind of RPG experience. With a focus on building your character how you want and making the allies that you want, The Technomancer offers plenty of freedom with making the decisions and fighting how you want across a variety of similar yet different environments. We play as Zachariah Mancer, a Technomancer for the army in a colony called Abundance on Mars where political tensions are rising between the many different factions in the world and the secrets that you learn about the Technomancers are just about to make things a lot worse.

    The best way to describe the gameplay is similar to that of The Witcher. You get a small amount of character customisation at the beginning of the game, and then the rest of it is down to looting/crafting and developing your character by levelling him up. Each level grants A skill point for Zach to put into one of his stances, different fighting styles which make use of different weapon types and suit the playstyle you want to build around. There are also skill points for other character elements (Talents and Attributes) which you can earn that allow you to upgrade Zach so he gains more passive effects that allow him to interact with the environment better or further upgrade his equipment and combat efficiency. There is also a crafting element which allows more upgrades to armour and weapons as well as giving new visual effects to them.

    The Technomancer

    Quests in the game are generally interesting and offer a lot to keep you interested since a lot of the game is focused on learning more about the world that you’re in. This is shown through multiple elements of the game’; whether it’s just simply showing off the different factions or diving into character stories and backgrounds everything is still important also since a lot of the outcomes in the game can be affected by what knowledge you have and how act on it. A good example on this is the companion system which is similar to that of Mass Effect. You can take companions with you on missions and the more you have them with you and the actions you perform with you can strengthen or weaken your relationship with them leading to different routes with them such as side quests or even their refusal to help you anymore. A lot of how your companions react is down to if you listen to what they say.

    Even though a lot of the quests involve simply fighting a bunch of enemies the combat is fun due to its similarities to The Witcher. Rushing in and not dodging or parrying (disrupting as it’s know in-game) is asking for death as I learned multiple times and the game will punish you if you try that, even on lower difficulties. Combat also relies on preparation such as having enough health injections to keep going and having the right set-up for your companions, who are also customisable and some even have types of gear exclusive to them. It is definitely a game which requires you to know what kind of character you want to build as well since trying to mash everything together, especially early on can turn into a disaster really quick which makes The Technomancer a lot less forgiving than other RPGs.

    technomancer 1

    My only issue with the game is the voicing which can definitely feel below what you’d expect for a game that is all about listening to the dialogue when you’re not bashing people over the head. Mostly Zach’s voicing though is what fails to deliver with him seeming absent of any kind of emotion a lot of the time which takes away from the experience. Visuals in the game aren’t the best either but they are acceptable and definitely work. Besides this the game is pretty solid overall with me not encountering any glitches or bugs within the time I spent with it so it is fairly polished. When it comes to audio such as the soundtrack though that is also well done, having an electronic/techno kind of feel to it which goes well with the world we’re in.

    Gameplay 8
    Graphics 7.5
    Audio 8
    Replay Value 8.5
    Value for Money 8
    The Technomancer

    Summary: The Technomancer mixes gameplay elements from The Witcher and Mass Effect, throws them into a sci-fi/cyberpunk world and does it really well. Story elements do depend on the player's willingness to invest in it but it does offer interesting concepts, combined with a karma and reputation system for each faction giving plenty of different outcomes and ways to play the game. While some of the voice acting is sub-par the character development is also well done. Quests also take us to a variety of environments and even side-quests have multiple outcomes which makes the game very replayable. There is definitely a lot of potential for The Technomancer.

    • Nice combat system
    • Great character levelling system
    • Multiple outcomes for almost everything
    • Voice acting is sub-par

    About The Author

    Gaming since the early 80's. Love survival horror and a real big fan of indie games!

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