‘The Walking Dead: Michonne – A Telltale Miniseries stars the iconic, blade-wielding character made famous by Robert Kirkman’s best-selling comic books. The story explores the period in the comic book timeline where Michonne leaves Rick, their group, and her katana behind, in order to deal with emotional demons from her past. Players will discover what took Michonne away from her trusted allies, and what brought her back to them.’
This review is of all three episodes in the series rather than each individual episode having its own review. Telltale have brought another Walking Dead storytelling game out and definitely are holding up the reputation they have built with previous The Walking Dead series that they have released. This time we follow Michonne, a character from within the TV show and comics which is a bit different from the previous two seasons since they followed characters we wasn’t already familiar with. Despite already having a set personality with this character since we already know them Telltale have managed to mix Michonne and the choice making gameplay really well.
When it comes to the story it is very similar ground to the other seasons. You have a group of survivors you are with, meet another group and then things start to take a turn for the worst due to some unexpected (or in our case now expected) reason. Despite the re-used formula for a story that we get given the interesting part is the events that play out and the character development that happens. We have a focus on loss and guilt with this series and it is really shown through the characters we meet and Michonne herself who is haunted by her missing children who we can assume are dead.
Even though Michonne is on the verge of going insane due to her guilt, sadness and anger at everything with her daughters this isn’t really touched on in her actions until just before and during the third episode where two younger brothers of a character she meets become the stand-ins for her daughters as she teaches them things and speaks to them. A few of the characters are a bit cliche such as the scared guy who doesn’t want to get involved in the violence or the guy who complains about everything but you get a lot more characters who are more relatable to the main character this time as well because of the family they have lost. It really makes for better character development, especially later on when a lot more deaths happen and the theme of loss and guilt really sets in; before all that however there isn’t much to the characters and it takes a while to actually start caring about them compared to previous seasons.
When you’re not having heart-to-hearts, being interrogated or arguing with another person you are cutting down the hordes with your machete. Surprisingly as well there is a lot more human deaths in this series. All of the action is close-up, brutal and really brings out that aspect of going mad within Michonne which isn’t touched upon as much in conversations. All of the fights are fast paced and work well, with only a few being a bit dull. For what the game lacks in its story though it definitely makes up for in the action sequences.