This is the Police 2 Sees police chief Jack Boyd return to his old job after trying to escape his past and the events of the first game. After his past catches up to him, he is thrust back into his role of chief when he takes over the police force of the small town of Sharpwood.
The plot is solid, especially since it has the entire first game to support its set up. Superb work from the voice actors carries the cutscenes since the minimalist artstyle sadly limits the ability to show emotion on the character’s faces. My only real gripe with the story is that a lot of the cutscenes are way too lengthy and a lot of the characters being to ramble most of the time. A good early example is when a ‘toilet salesman’ is trying to sell toilets to Jack. I think the assumption to be made during the scene is that the guy is making some kind of indirect threat but its very strange at the time.
The management sim gameplay makes its return looking and playing pretty much identical to the original. Before each day starts you have to consider who you want to bring in for the day, taking into account the officer may be a drunkard and unable to perform their job properly. In other cases they may ask for the day off due to personal circumstances or outright refuse to work due to not having any days off in a while. As well as taking all of that into account you must also ensure you have enough equipment in the lockers to let your officers handle certain situations easier. Up to four pieces of equipment can be given to each officer, consisting of tasers, pepper spray, flash grenades and more.
Crimes appear as the day goes on so you have to send officers to them while ensuring you have reserves for other crimes. Some officers may be asked to do certain favours and other tasks some days that can improve your relationship with certain officers and/or unlock more options. Once they arrive at the scene a selection of choices are given that can let you choose how your officers handle the crime. Choices matter, starting right from the officers you put on duty through to who you’ve sent to the crime and what they have. If an officer doesn’t have the right stats or equipment to handle the situation or you make the wrong choice, a criminal may escape or in worst case scenarios lives may be lost.
Quite a lot already going on that has to be considered right? Well there’s more! Some crimes may have to be investigated and dealt with over the course of multiple days. As long as you have an officer that’s smart enough they can piece together clues and let you analyse them to figure out who did the crime. Usually there’s multiple versions of the crime that can be pieced together that each leads to a different suspect being imprisoned.
A new addition and 3rd style of gameplay introduced is an isometric, turn-based combat mode where your officers are pitted against criminals. Depending on how much you’ve levelled up your officers they will have various perks that affect them in this mode. The best thing I can compare the mode to is XCOM but more simple. The equipment each officer has also matters here since it can allow you to avoid going in guns blazing and potentially losing officers as well as opening non-lethal takedown options. At the end of each day you will be given more tabs to use as a currency for more equipment and officers. What you can buy changes at the end of each day so making sure you maximise the usefulness of what you buy, especially when it comes to officers is important.