Tiles Review

  • Dev: Romans I XVI Gaming
  • Pub: Romans I XVI Gaming
  • Released: 20/02/18
  • PEGI/ESRB: 3/E
  • Players: 1-2 local
  • Size: 49.9 MB
  • Price: £3.29/$3.99/€3.99
  • Xbox One X Enhanced: No
  • Basic, stripped down and a title that would not look out of place on a Windows 95 tower, but don’t let that fool you. Originally released in early 2017 on Steam, developer team – Romans I XVI Gaming have ported to console a game they describe as a “unique action-puzzle game that will both convulate your mind and burn your fingertips.” This isn’t too far from the truth as tiles is a title that will frustrate you in all the best ways possible, so have your controller catching cushions at the ready and warm up your finger muscles for some difficult fast paced puzzle solving.

    In tiles, the only objective of the game is to get from the opening green starting position to the red finishing tile whilst removing every other tile from the game board. Blue tiles disappear after a couple of seconds of you touching them, light blue must be run over once before revealing the standard blue tiles, yellow will permanently delete themselves after a few seconds whilst the orange will pulse on and off giving temporary passage to clear out other sections before pulsing on and off again. This does sound very simple and it really is but, it does not take too long before the pace really picks up and your hand to eye co-ordination will be really put to the test over ninety.

    You have ninety puzzles to clear in the base game, with each page of fifteen maps having a big jump in difficulty from the previous, in total for the most skilled and fastest-fingered out there you can complete all puzzles within ninety minutes or less, but for the very low price point you cant complain at all and if like me and your fingers don’t move as fast as they once did, then there will be plenty of restarts and frustration as you overshoot a tile and have to go back to the beginning, but most puzzles only last for between ten to thirty seconds so only minimal progress is lost.

    After completion or on giving up with the later harder puzzles, Tiles lets you make your own board which can then be uploaded for the world to try and your creations can be rated by a simple up and down scoring system for other players around the world to try and beat.

    A download code was provided for this review by the developer/publisher
    Gameplay 7
    Graphics 4
    Audio 5
    Replay Value 8
    Value for Money 8

    Tiles is a really good no-frills puzzler that does not try to be anything more than what it is, with its upbeat soundtrack that is as obnoxious as it is happy and difficulty levels around the Super Meat Boy and N+ titles of a few years ago, Tiles will have you crying in frustration as you miss-time a move by a millisecond only to then have you jumping for joy as finally complete that board that has had you stumped for the last fifty or maybe one hundred tries.

    • Very fun and rewarding
    • Easy to pick up and play
    • Very difficult to master

    About The Author

    Full-time Dad, full-time gamer, gaming since the 90s. Love racing games, Sci-fi a good single player experience and anything with a good story. You can usually find me playing Ark or clearing out my uber backlog. Come along and say hello on Twitter and XBox Live by searching ziplobthud.

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