Time Recoil tells the tale of Alexa who has the ability to withstand the stress placed upon the human body when jumping through time, in a nutshell she can jump through time willy nilly like Doctor Who, although she can only go back so far, the main gameplay sends you back to either steal information or eliminate high-risk targets who are destroying the world along with their leader Mr Time, you have been taken in by an organisation which are attempting to stop this, Paris has already been destroyed and America is not far behind.
Work your way through 5 different areas and 56 levels, saving the world with as many of your abilities as possible, abilities vary depending where you are in the campaign but they range from pressing LT to “jump” and by jump I mean a long boost through a wall or person, each kill (or 2) you perform upgrades your ability so for instance in the early days of the campaign you have jump/boost and then a little later on you’ll learn dash, dash is a wider spread blast area which basically does the same thing as jump, this progresses in a few different ways helping you destroy walls, enemies or objects throughout the campaign, these abilities are limited though as certain walls can’t be jumped through (the thicker ones) use them wisely!
Along with abilities you can pick up weapons, throughout the campaign the main weapon you find will be a pistol, single burst as you would expect, you can also come across an SMG or a shotgun, along with those two you come across assault rifles and RPG’s later in the game, the assault rifle can shoot through most slim walls and doors making easy pickings of the enemy, each weapon ranges in ammo, the pistol only holds 8 bullets whereas the assault rifle can hold 30, overall the SMG was my favourite, it’s available almost straight away and can clear a room easily. With each kill time slows down, multiple kills build up your abilities, if you utilize this you can take out everyone on the map with time slowed down.
The artwork is done rather well in Time Recoil, it’s what you would expect for a top down shooter with 3d elements, bright colours where required with a sort of comic book feel to it, the audio is a mix of different dance tracks from the years the game is set in, I personally liked all of them, usually you’ll find one or two in a game which will get on your nerves but this time I couldn’t find one.