Torment: Tides of Numenera is the successor to the popular RPG Planescape Torment. Set a billion years in the future, players will be challenged to make moral decisions as they explore themes of life, morality and sacrifice. Is Torment: Tides of Numenera worth checking out? Read our review below to find out.
Torment: Tides of Numenera Is based within the setting of Numerera that allowed inXile to craft their own content rich story line and building a immersive world. Planescape: Torment was the high expectation bar that was set for Tides of Numerera to pass and in almost all aspects of the game it did, just in some parts it fell a little short of what I expected from a 2017 title. As Tides of Numerera is a sequel to a game housing a lot of text and NPC interaction there is not much shock to find out you also can pretty much interact with all the NPC’s giving you in depth quests with encapsulating storylines or giving you new and intriguing information about the main storyline or about the overall history of the setting within the game. All of which is unbelievably well written in a large amount of depth too, Personally I don’t see this as a problem as I embrace and enjoy a game that gives a wide amount of information wherever it can, This however could be seen as a problem for people who are fans of RPG’s that don’t include a lot of reading.
These types of people who don’t tend to enjoy reading would prefer some sort of voice acting and there is next to non within this game and I think it compliments the game that there isn’t any as it really feels like you are reading a story that you are creating yourself as just as the game before Tides of Numerera the main story is influenced by your choices and what you do, even leaving quests and failing them could effect people and possibly even the ending of the game as there are so many possibilities that almost anything feels like it can happen. Some of your choices are effected by your stat pools which helps bind together additional parts to the game. The replay-ability in this game is high just as most other RPG games with a excessive amount of choices and possible things that can be found/happen and it is likely that you won’t see everything that this game has to offer in one play through.
At the beginning of the game you answer questions and you eventually get to choose what class your character is going to be. You get to pick out of Nanos, sorcerers, Glaives, warriors and Jacks who can use all armor, and esoteries and weapons and a bunch of different skills that are nicely fitted into the game like the rest of the mechanics. Another mechanic that I haven’t really seen in many other RPG’s is the way Tides of Numerera approaches combat as there is the traditional move and use a action of a sort or you can completely avoid combat and you can earn XP by doing this the environment can also be used to your advantage in some ways.
You also have relics called cyphers that can help completely change the way a battle is going, you can only carry so much on one character and the more you have the more likely you will have disadvantages to carrying so many, you also need a balanced team as if you had to many of one class or all focus on the same thing you will be easily countered when you come across another type of enemy. When it comes how it runs, it is good pretty much all the time but when I first booted up the game it crashes twice and when it finally worked the third time there was a few frame rate issues when I first entered combat and In my opinion the actual appearance of the game isn’t appealing to me in any way at all but slots everything else like the music and sound quality is amazing.