Turok 2: Seeds of Evil Remastered Review

  • Dev: Nightdive Studios,Iguana Ent.
  • Pub: Nightdive Studios
  • Released: 02/03/18
  • PEGI/ESRB:
  • Players: 1 local 1-16 online
  • Size: 722.1 MB
  • Price: £15.99/$19.99/$19.99
  • Xbox One X Enhanced: No
  • So not only did I get to review the very disappointing Turok Remastered but I also got to do it’s sequel, which has also had the remastered treatment. Turok 2: Seeds of Evil was originally release a year after the original and in my opinion was a better game and despite its flaws became another cult classic for the Turok franchise. After my experience with the first remaster I went in to this one with a rather more cautious approach and didn’t hold high hopes for it at all. Never the less I went in to it positive that maybe there had been more effort put in to this re-release. Unfortunately I was wrong to think that and nearly all the issues I had with Turok Remastered are present here too.

    So upon starting the campaign it’s immediately evident that this is a better looking game than its predecessor, just as it was back when it was originally released. It wasn’t ever a massive step up but noticeable all the same and it’s no different here. Character models are slightly more refined and don’t have so much of a blocky look too them, but still remain chunky. Animations are much better than the first game with headshots especially being more brutal.

    As before though, nothing has been changed here in this remastered version other than the resolution boost and increase in framerate, bringing it up to a very smooth and stable 60fps. Yet again though I am disappointed with the lacklustre work that has gone in to this so called remaster, or as I like to call it, a glorified port. Yes the resolution is nice and crisp but the textures are still muddy and haven’t been enhanced at all other than what the resolution increase manages to do. Draw distance is again increased but apart from that, it just looks like a sharp crisp bowl of chunky soup.

    Gameplay is still limited in scope and accessibility but that’s to be expected seeing as this game is nearly 20 years old. It’s fairly responsive and does what it needs to but it feels dated and dull at times due to its limitations. One thing that has to be mentioned though is that the aiming doesn’t seem as smooth as it did in the first game. Don’t get me wrong the aiming in the first one still wasn’t perfect by any means but here in Turok 2 it feels ever so slightly off. It almost feels stiff and clunky resulting in numerous amounts of missed hits on enemies. This is where my frustrations increase though because the whole point of any type of remaster is to fine tune things like this and the fact that it hasn’t even been looked at just emphasises my point about both of these remastered games merely being a half hearted lazy port.

    One of the additional features with Turok 2 Remastered is the online multiplayer which isn’t in the original Turok Remastered. Don’t get too excited though as my experience with this was, well, underwhelming, pretty non existent and rather pointless. Not only did I struggle to find a game, but when I did eventually find a game it was just me versus one other person, leaving a handful of vacant spots. I had purposely waited for the release date for the servers to go live to try this mode and while there is potential there, it just doesn’t work well at all at the time of writing.

    I’m sure that with more players in the game it could be rather fun to play, but if there isn’t anyone to play it with then it makes this feature somewhat redundant. Connection seemed okay though and the arenas were areas based on levels within the game so there will be familiar surroundings for anyone wanting to jump in after playing through the campaign. I suppose with the addition of the multiplayer, it adds a little more value to the price tag and offers more replay value after the campaign is done, but that’s about it.

    As I stated in my review for Turok Remastered, there isn’t enough here in my opinion to warrant the price tag of £16, I mean if it was less at around £10 it could kind of be forgiven but £16 for each game is ambitious to day the least. Maybe if they had bundled them together at £20 it would of been a more appealing prospect but as it stands these games are too expensive for what they are, even with the addition of the multiplayer in the second game. All these seem to be in my opinion are lazy ports with boosted resolution and framerate.

    There isn’t enough done to either one to warrant the remastered tag line and as I said before, if you’re really dead set on having these games but have a back log of things to play already, I’d wait for this and it’s predecessor to come out in a sale. If it comes down to a reasonable price then it may be worth the bite. I really wanted to enjoy this and the first game on Xbox, especially after the promise of them being ‘enhanced’ with a ‘new visual’ ending but unfortunately I have been left disappointed. Instead of lazy ports like this, can we please have a brand new new Turok game, maybe an open world jungle, bunting huge T-Rex’s utilising the Crytek engine? Make that happen!

    A download code was provided for this review by the developer/publisher
    5.5
    Gameplay 6
    Graphics 5.5
    Audio 5
    Replay Value 5.5
    Value For Money 5.5
    Turok 2 Remastered

    While a slight improvement over its predecessor and the additional feature of online multiplayer adding a little more to its value, it doesn’t stop Turok 2 from being a glorified port and a disappointing remaster. As with the first one, the resolution bump is nice and the higher framerate is smooth, but apart from that there really isn’t anything else that makes this warrant a remastered tag. I love the Turok games, I really do, but these should of been left well alone and a new game should of been developed to give this franchise what it deserves, a new venture utilising the power of current gen hardware, not a lazy remaster.

    • Resolution increase and a solid 60fps framerate
    • Muddy textures
    • Dated audio effects
    • Still too pricey for what it is
    • Gameplay hasn’t aged well
    • Multiplayer feels redundant and empty

    About The Author



    A passionate player of games for over 30 years and self proclaimed FIFA King. I enjoy all kinds of different game genres and love a good story driven game too.

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