Victor Vran starts out like most top-down dungeon hack/slash button masher games, so I wasn’t expecting too much when I loaded it up. The story isn’t anything amazingly new but I was pleasantly surprised with the intro videos/cut scenes and their artsy feel. It gives the game a good switch from top-down “world”. You’re on a mission to save your friend – another demon hunter – who disappeared. Spoiler Alert, you have to kill them. Don’t worry, you have to kill just about everything in the dungeons.
As with most RPG-type games you start with very little of anything. You start off with your outfit, 1 weapon, 1 consumable and 1 demon power. Leveling up gives you access to more powers and one of the first things it opens up are Demon cards which give you boosts. To keep you fidget spinners out there focused each dungeon has 5 challenges associated with it. Everything from “Kill 50 wraiths with a scythe” to “smash 100 pottery”. While most of these are trivial once you level up to harder enemies the challenges get more difficult such as “Kill 40 enemies without using potions or demon powers”.
Another feature they’ve thrown in once you reach a high enough level is “Hexes”. To put it in perspective I played for 4 hours or so and did not die once. Once the hexes unlocked I activated all five and died 30 seconds later when I encountered a group of legendary enemies. I won’t ruin them all, but Hexes do everything from making the monsters move faster, to causing you to constantly lose life. This not only makes it more difficult, it makes you have to totally re-think your play style. I had found a very powerful hammer early on which was great fun bashing in skulls. Needless to say I could barely get 2 hits in before I died. I had to move onto a weapon that would allow me to gain health while fighting.
Pushing your way through the dungeons gives you one more perk. Reach a high enough level and you’re able to use transmutation. Transmutation allows you to take all the junk you dig up and combine them hopefully for a better piece of equipment. There are recipes that will help you build something good but it takes a lot of junk to get to that. So we’ve moved from hacking and slashing to carefully killing to hording junk like we’re in Fallout.
While traveling the worlds you are accompanied by “The Voice”. The Voice lightens the mood at times with familiar quotes like “until I took an arrow to the knee” and “<so and so> is in another castle” while at times giving you hints about hidden areas or treasures nearby. While it’s helpful, it’d be great for subtitles because I had times where the audio from fighting went over what he was saying so I missed it. The Voice is played by Andrew Wincott and Victor is voiced by Doug Cockle both from The Witcher in case some of you thought it sounded familiar.
I have seen stories talk about buggy-ness and lag often in the game and while I made it a good amount of the way through the game without ever seeing that problem, unfortunately that was all I saw the other night, which was amazingly frustrating in a game I was really enjoying.
The “Overkill Edition” of Victor Vran comes with two additional worlds, and costs twice as much as the base game.
Motörhead: Through the Ages: “A wild tour through the mythos of the loudest band in the world! Harness the powers of the immortal Motörhead to defeat deadly new adversaries in three demon-infested worlds intertwined with the songs of the band.”
Fractured Worlds: “A perilous place for even the most experienced of hunters, explore its unfathomed depths through new levels and endless dungeons where each step proves more dangerous than the last. Continue your journey as Victor as you attempt to piece together the Astrolabe.”
Both words have different stories, different enemies and different styles of game play. Fractured Worlds even recommends you be at level 20 before you even enter the world!